The Games That Weren't

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Now larger than both the movie and music industries combined, the video game industry has provided more than 40 glorious years of interactive entertainment across a plethora of hardware platforms, including consoles, computers and handheld devices. We truly are spoilt for choice when it comes to picking something to play, and that dizzying array is growing by the day.

Even so, there are a great many video games that have sadly never seen the light of day, for a variety of reasons, and many of these have incredible unsolved mysteries or gripping untold tales attached to them. The Games That Weren't aims to give these unknown titles a chance to shine by lifting the lid on their stories – even if we weren't able to actually play them as their developers intended.

Providing illustrated snapshots of unreleased games dating from 1975 to 2015, The Games That Weren't is Bitmap Books biggest and most ambitious book to date. It includes a wide range of titles from the Atari 2600 right up to the Sony PlayStation 4, by way of arcade, home computer, console, handheld and mobile platforms. Years in the making, it's packed to bursting point with exclusive content, in-depth interviews and much more besides.

Many of these lost classics are expanded upon in detail, as we share the untold stories and recollections of those involved with their design and development, as well as shedding some light on intriguing mysteries along the way. Assets and screenshots – some of which have never been seen before – help illustrate the narratives, and in the case of games for which no images exist, there are specially-created artist's impressions that give a tantalising visual interpretation of what could have been.

Covering more than 80 games – including Star Fox 2, Green Lantern and SimMars – across a 40-year span, and packed with content such as five specially-created 'Hardware That Wasn't' blueprint pieces and interviews with industry legends such as David Crane, Jeff Minter, Matthew Smith, Dan Malone, Eugene Jarvis, Dylan Cuthbert, Andrew and Philip Oliver, Geoff Crammond, Scott Adams, Jon Hare and many more, The Games That Weren't showcases and pays tribute to well-known and not-so-well-known unreleased titles, as well as games you might never have heard of – until now. As if that wasn't enough, the book has been produced to the signature high standard Bitmap Books readers have come to expect, with eye-catching fluorescent colours and high-quality binding on superb paper stock, and it comes with a free digital copy, so you can take it with you everywhere.

While the games industry has much to celebrate in the games that did make it onto shelves, there's something uniquely captivating in looking at titles that never achieved the finish line. We hope that The Games That Weren't will keep the memory of these failed masterpieces alive.

Book specifications
644 pages. 170mm × 210mm. Edge-to-edge high quality lithographic print. Special fluorescent ink throughout. Hardback. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Coloured bookmark ribbon. Shrink-wrapped. Free PDF for viewing on the go.

Customer Reviews
4.9 Based on 260 Reviews
5 ★
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ML
08/01/2022
Michael L.
China China
I recommend this product

A Must-Have Book for a Games Fan

Have read the PDF file although the physical book is still on the way. This is a Must-Have book for game fans.

ML
08/01/2022
Michael L.
United States United States
I recommend this product

A Must-Have Book for a Games Fan

Can't wait to read this book with the PDF file although the physical book is still on the way. The "released games" nowadays are just commonplace to us that can't bring huge waves even it is a 5A grade game and instead the "unreleased games" with its mystery to attract us so much and this book is just the right one at right time.

CT
07/31/2022
Christopher T.
United States United States
I recommend this product

Bitmap Explores The Unknown

Bitmap Books makes another ******, this time investigating the games and projects that never made it to market. This volume, much like all of Bitmap’s work, is a beautiful tome with excellent writing and impeccable design, but this time out with even greater focus on DETAILS that weren’t. Screenshots and other materials had to be fabricated from dev team descriptions and mock-ups, making this book even more challenging to create than I imagine ones based solely on existing details… truly an achievement from Bitmap and an intriguing peek into what Bitmap may have in store for future projects. EXEMPLARY work of gaming scholarship!

SK
07/31/2022
Shraga K.
Israel Israel

A great book for game makers

My son is into game creation and programming. He's swallowed the book. It's exactly what he was looking for.

TP
07/19/2022
Timothy P.
United States United States
I recommend this product

Another great by Bitmap books

An excellent book full of compelling stories of games that never came to fruition. Minus one star in that this volume does not have quite the visual impact (or size) of other Bitmap tomes. I would have liked to have seen more vintage advertising or other imagery on these vaporware titles.