{"title":"TEST","description":"","products":[{"product_id":"commodore-amiga-a-visual-commpendium","title":"Commodore Amiga: a visual compendium","description":"\u003cp\u003eLaunched in 1985, the Amiga ushered in a new age of home computing. Its powerful 16-bit Motorola CPU and custom graphics and audio chipsets made it an instant hit among both gamers looking to move on from their 8-bit systems, and artists and musicians moving into the digital realm.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eE\u003c\/span\u003early titles like \u003cem\u003eDefender of the Crown\u003c\/em\u003e, \u003cem\u003eBarbarian\u003c\/em\u003e and \u003cem\u003eHybris\u003c\/em\u003e \u003cspan\u003edemonstrated\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eAmiga’s\u003c\/span\u003e graphic\u003cspan\u003es\u003c\/span\u003e credentials, while arcade-perfect conversions of \u003cem\u003eMarble Madness\u003c\/em\u003e, \u003cem\u003eSpace Harrier\u003c\/em\u003e and \u003cem\u003eRainbow Islands\u003c\/em\u003e showed that it could match the power of dedicated coin-op cabinets. Over the next decade\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eit\u003c\/span\u003e would play host to a\u003cspan\u003en\u003c\/span\u003e \u003cspan\u003eextraordinary\u003c\/span\u003e diversity of titles; games like \u003cem\u003eRocket Ranger\u003c\/em\u003e, \u003cem\u003ePopulous\u003c\/em\u003e, \u003cem\u003eCannon Fodder\u003c\/em\u003e, \u003cem\u003eSpeedball\u003c\/em\u003e and \u003cem\u003eWorms\u003c\/em\u003e ushered in new genres and helped to redefine the videogame landscape.\u003c\/p\u003e\n\u003cp\u003eOver the course of some 420 pages, \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCommo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003edore\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAmiga:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ev\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e \u003cem\u003eco\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003empendium\u003c\/em\u003e\u003c\/span\u003e showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. \u003cspan\u003eEach\u003c\/span\u003e is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R\u003cspan\u003e.\u003c\/span\u003eJ\u003cspan\u003e.\u003c\/span\u003e Mical, David Braben, Sid Meier, Ron Gilbert, Julian \u003cspan\u003eEggebrecht\u003c\/span\u003e, Tobias Richter, Dave Gibbons and many more.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBeyond\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003ethemselves,\u003c\/span\u003e \u003cspan\u003ei\u003c\/span\u003et also covers the origins of the hardware \u003cspan\u003eand\u003c\/span\u003e the vibrant demo scene, \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eincludes\u003c\/span\u003e interviews with artists and profiles of the most prominent games publishers. Presented \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ehardback,\u003c\/span\u003e using high-quality lithographic printing on superior paper stock, this book is a wonderful celebration of the machine’s graphics prowess and a reminder of the wealth of quality games the Amiga brought to bear.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003cspan\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eGeorge Allan, Jacob Anderson, Rob Anderson, Thomas Andersson, Billy Allison, \u003cspan\u003eTorben\u003c\/span\u003e \u003cspan\u003eBakager,\u003c\/span\u003e Jim Bambra, Doug Barnett, Patrik Bergdahl, Chris Blackbourn, David Braben OBE, Andrew Braybrook, Allister Brimble, David Broadhurst, Andy Buchanan, Stoo Cambridge, Louis Castle, Charles Cecil, Mark Cerny, \u003cspan\u003eÉric\u003c\/span\u003e \u003cspan\u003eChahi\u003c\/span\u003e , Andrew Clitheroe, Mark Coleman, Glenn Corpes, Antony Crowther, Mike Dailly, Mevlut Dinc, Dino Dini, Bob Dinnerman, Michael Diskett, Paul Docherty, Martin Edmondson, Julian Eggebrecht, Andreas Escher, Brian Fargo, Allan Finlay, Matt Furniss, Daniel Gallagher, Dave Gibbons, Ron Gilbert, Pierre Gilhodes, Jeff Godfrey, Eric Graham, Bill Harbison, Jon Hare, Thomas Hertzler, Andrew Hewson, Paul Holmes, Richard M\u003cspan\u003e.\u003c\/span\u003e Holmes, \u003cspan\u003eRico\u003c\/span\u003e \u003cspan\u003eHolmes,\u003c\/span\u003e Tony Horgan, Chris Huelsbeck, Francesco Iorio, Teoman Irmak, Steve Jarratt, Scott Johnston, Ned Langman, \u003cspan\u003eNeil\u003c\/span\u003e Larsen, James Leach, Robin Levy, Dale Luck, Richard Löwenstein, Klaus Lyngeled, Archer MacLean, Dan Malone, Frank Matzke, Rob Mead-Green, Sid Meier, R\u003cspan\u003e.\u003c\/span\u003eJ\u003cspan\u003e.\u003c\/span\u003e Mical, Mike Montgomery, Brian Moriarty, Andrew Morris, Dave Needle, Henk Nieborg, Phil Nixon, Markus Nyström, Mark Patterson, Gary Penn, Dave Perry, Simon Phipps, Giacinto Platania, Hugh Riley, Andy Roberts, Tobias Richter, Jim Sachs, Carl Sassenrath, Bruce Schlickbernd, Franck Sauer, Eric Schwartz, Matt Simmonds, Erik Simon, Alfredo Siragusa, Charlie Skilbeck, Tony Smith, Audun Sorlie, Chris Sorrell, Steve Stamatiadis, Howard W. Stolz, Andreas Tadic, Philip Thornton, Edvard Tóth, Michael Troughton, David Upchurch, Mario van Zeist, Edgar M. Vigdal (R.I.P\u003cspan\u003e.\u003c\/span\u003e), Reichart Von Wolfsheild, Joe Walker, Mo Warden, Richard Weeks, Phillip Williams, Aric Wilmunder, Jamie Woodhouse, Simon Woodroffe \u003cspan\u003eand\u003c\/span\u003e Tim Wright a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea. CoLD SToRAGE.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":7047182915,"sku":"AMIHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF8643.jpg?v=1652876481"},{"product_id":"super-famicom-the-box-art-collection","title":"Super Famicom: The Box Art Collection","description":"\u003cp\u003eIt wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eAs well as the benefits of faster, smoother, full-screen gameplay, Japanese Super Famicom cartridges came in beautiful portrait-shaped boxes, rather than the landscape packaging sold in Europe and North America. The stylish, intricate Japanese designs were almost always superior to th\u003cspan\u003eose\u003c\/span\u003e afforded the \u003cspan\u003eW\u003c\/span\u003eestern releases.\u003c\/p\u003e\n\u003cp\u003eAs a celebration of this unique artwork, Bitmap Books is proud to present \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBox\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e – a compilation of Japanese game packaging \u003cspan\u003eimages\u003c\/span\u003e, professionally shot and presented as a glorious hardback edition. The book features around 250 titles, including many rare examples and some that have never before been documented in print. Sourced from the archives of renowned collector Stuart Brett (a\u003cspan\u003e.\u003c\/span\u003ek\u003cspan\u003e.\u003c\/span\u003ea\u003cspan\u003e.\u003c\/span\u003e Super Famicom Guy), each box is beautifully presented\u003cspan\u003e,\u003c\/span\u003e life-size, with a critique of the artwork, plus interviews with other collectors, \u003cspan\u003etalking\u003c\/span\u003e \u003cspan\u003eabout\u003c\/span\u003e their love of the format.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eFamicom:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e comes in a square format book, bound in charcoal grey with a gold foil block logo and lithographically printed to the highest standards. Long-time games journalist Steve Jarratt, launch editor of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eEdge\u003c\/em\u003e\u003c\/span\u003e and Nintendo magazine \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eTotal!\u003c\/em\u003e\u003c\/span\u003e, \u003cspan\u003ehas\u003c\/span\u003e oversee\u003cspan\u003en\u003c\/span\u003e the text and also writ\u003cspan\u003et\u003c\/span\u003ee\u003cspan\u003en\u003c\/span\u003e the foreword.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSuper\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBo\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ex\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCollection\u003c\/em\u003e\u003c\/span\u003e is an unmissable treat for anyone who had a passion for Nintendo’s 16-bit games console, and who came to embrace the distinctive Japanese artwork adorning these iconic games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eBrett,\u003c\/span\u003e \u003cspan\u003eMasaaki\u003c\/span\u003e \u003cspan\u003eEnami,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eVan\u003c\/span\u003e \u003cspan\u003eOrton\u003c\/span\u003e \u003cspan\u003eDesign\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eWragg.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969445443,"sku":"SFCHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_4246.jpg?v=1652877331"},{"product_id":"generation64","title":"Generation 64 - How the Commodore 64 inspired a generation of Swedish gamers","description":"\u003cp\u003eThe Commodore 64 proved to be a milestone release in the world of computing. Launched in 1982, it immediately captured the imaginations of an entire generation of gamers, artists, musicians, crackers and programmers, who would push its meagre hardware to create a range of amazing games, demos, art packages, CAD programs and music synthesisers.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eYoung people the world over learned their craft on the C64, but in Sweden the machine’s legacy is unparalleled: it sired a raft of incredible talent\u003cspan\u003es\u003c\/span\u003e who have since gone on to create amazing products and services that have, without exaggeration, changed the world.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e by Jimmy Wilhelmsson chronicles this talented group\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003etracing\u003c\/span\u003e their path\u003cspan\u003es\u003c\/span\u003e from backroom coders to giants of the connected world. Karl Hornell was a games developer who created P\u003cspan\u003eoker\u003c\/span\u003eRoom.com in 1999, which was \u003cspan\u003elater\u003c\/span\u003e sold to Ongame for £450 million. Frederik Liljegren started a demo group\u003cspan\u003e,\u003c\/span\u003e and later became the founder of highly respected developer DICE, which \u003cspan\u003eproduced\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eStar\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWars:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBattlefront\u003c\/em\u003e\u003c\/span\u003e. Kim Nordstrom started life as a graphic designer, helped develop the PlayStation 4\u003cspan\u003e,\u003c\/span\u003e and is now Head of Studio at King, which enjoyed some success with a little game called \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eC\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eandy\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCrush\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSaga\u003c\/em\u003e\u003c\/span\u003e. Former coder Oskar Stål is now Chief Technical Officer of the music streaming service Spotify. And on it goes…\u003c\/p\u003e\n\u003cp\u003eBitmap Books is proud to present the English language version of \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e, which features in-depth interviews with dozens of Swedish entrepreneurs. Edited by legendary C64 games journalist Julian Rignall, this 184-page hardback book features over 50,000 words, complemented by a wealth of Commodore 64 imagery, some of which has never been seen before. With a foreword by the founder of DICE, Frederik Liljegren, and an introduction by the designer of the 6502 CPU, Chuck Peddle, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGeneration\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64\u003c\/em\u003e\u003c\/span\u003e is an unmissable account \u003cspan\u003eof\u003c\/span\u003e the part played \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eC64\u003c\/span\u003e in the creation of the modern world.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003cstrong\u003eThe\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efull\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003einterview\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003elist\u003c\/span\u003e\u003c\/strong\u003e:\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePontus\u003c\/span\u003e \u003cspan\u003eBerg,\u003c\/span\u003e \u003cspan\u003eTomas\u003c\/span\u003e \u003cspan\u003eDanko,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eDiab,\u003c\/span\u003e \u003cspan\u003eThomas\u003c\/span\u003e \u003cspan\u003eEngström,\u003c\/span\u003e \u003cspan\u003eArne\u003c\/span\u003e \u003cspan\u003eFernlund,\u003c\/span\u003e \u003cspan\u003eKatarina\u003c\/span\u003e \u003cspan\u003eGlantz,\u003c\/span\u003e \u003cspan\u003eMaria\u003c\/span\u003e \u003cspan\u003eHägglöf,\u003c\/span\u003e \u003cspan\u003eAlexander\u003c\/span\u003e \u003cspan\u003eHofman,\u003c\/span\u003e \u003cspan\u003eKarl\u003c\/span\u003e \u003cspan\u003eHörnell,\u003c\/span\u003e \u003cspan\u003eTomas\u003c\/span\u003e \u003cspan\u003eHübner,\u003c\/span\u003e \u003cspan\u003eIxion,\u003c\/span\u003e \u003cspan\u003eBjörn\u003c\/span\u003e \u003cspan\u003eKnutsson,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eKrvaric,\u003c\/span\u003e \u003cspan\u003eFredrik\u003c\/span\u003e \u003cspan\u003eLiljegren,\u003c\/span\u003e \u003cspan\u003eJoachim\u003c\/span\u003e \u003cspan\u003eLjunggren,\u003c\/span\u003e \u003cspan\u003eKim\u003c\/span\u003e \u003cspan\u003eNordström,\u003c\/span\u003e \u003cspan\u003eAngelica\u003c\/span\u003e \u003cspan\u003eNorgren,\u003c\/span\u003e \u003cspan\u003eMikael\u003c\/span\u003e \u003cspan\u003ePawlo,\u003c\/span\u003e \u003cspan\u003eOrvar\u003c\/span\u003e \u003cspan\u003eSäfström,\u003c\/span\u003e \u003cspan\u003eRickard\u003c\/span\u003e \u003cspan\u003eSöderberg,\u003c\/span\u003e \u003cspan\u003eOskar\u003c\/span\u003e \u003cspan\u003eStål,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eStjärnström,\u003c\/span\u003e \u003cspan\u003eTherese\u003c\/span\u003e \u003cspan\u003eStridsberg,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eSunde,\u003c\/span\u003e \u003cspan\u003ePex\u003c\/span\u003e \u003cspan\u003eTufvesson,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eWalfisz,\u003c\/span\u003e \u003cspan\u003eLinus\u003c\/span\u003e \u003cspan\u003eWalleij\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eAndreas\u003c\/span\u003e \u003cspan\u003eWallström.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":6969447619,"sku":"GENHB","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/IMG_3848.jpg?v=1652876605"},{"product_id":"a-gremlin-in-the-works","title":"A Gremlin in the Works","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eWith the British computer game scene about to explode, a small shop appeared on Sheffield’s Carver Street. It was called Just Micro, and was founded by the partnership of Ian Stewart and Kevin Norburn, both with retail backgrounds but a desire to get into the business of games publishing. Fortunately, the shop attracted local talent such as Pete Harrap, Shaun Hollingworth and Tony Crowther, and so, in 1984, Gremlin Graphics was formed.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis lavish\u003cspan\u003e,\u003c\/span\u003e 560\u003cspan\u003e-\u003c\/span\u003epage book plots the course of the company, from initial successes with \u003cem\u003eMonty Mole\u003c\/em\u003e,\u003cem\u003e Jack \u003cspan\u003ethe\u003c\/span\u003e Nipper\u003c\/em\u003e and \u003cem\u003eThing \u003cspan\u003eon\u003c\/span\u003e A Spring\u003c\/em\u003e, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.\u003c\/p\u003e\n\u003cp\u003eOfficially endorsed by founder Ian Stewart, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eA\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGremlin\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eIn\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWorks\u003c\/em\u003e\u003c\/span\u003e by Mark Hardisty features interviews and anecdotes from all of \u003cspan\u003eGremlin’s\u003c\/span\u003e key members, including Chris Kerry, Ben Daglish and Greg Holmes, along with stalwarts of the UK gaming scene: Rod Cousens, Tim Chaney, Jeremy Heath-Smith, Geoff Brown and Infogrames founder Bruno Bonnell\u003cspan\u003e,\u003c\/span\u003e among many others.\u003c\/p\u003e\n\u003cp\u003eFilled with game imagery, memorabilia and archive material such as old letters, business cards, staff photos and game design documents, this is an exhaustive and comprehensive chronicle of one of Britain’s best-loved developers, and a fascinating exploration of the meteoric rise of the gaming scene in the ’80s and ’90s.\u003c\/p\u003e\n\u003cp\u003eEach copy of \u003cem\u003eA Gremlin In The Works \u003c\/em\u003enow comes with a free PDF, plus a PDF of extra DLC content that didn’t make the printed book. If you previously purchased \u003cem\u003eA Gremlin In The Works\u003c\/em\u003e direct from Bitmap Books, you will be emailed this second edition PDF free of charge.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003c\/span\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cb\u003e\u003cstrong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003c\/strong\u003e\u003c\/b\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eGeorge\u003c\/span\u003e \u003cspan\u003eAllan,\u003c\/span\u003e \u003cspan\u003eLizi\u003c\/span\u003e \u003cspan\u003eAttwood,\u003c\/span\u003e \u003cspan\u003eAshley\u003c\/span\u003e \u003cspan\u003eBennett,\u003c\/span\u003e \u003cspan\u003eSarah\u003c\/span\u003e \u003cspan\u003eBennett,\u003c\/span\u003e \u003cspan\u003eViolet\u003c\/span\u003e \u003cspan\u003eBerlin,\u003c\/span\u003e \u003cspan\u003eNeil\u003c\/span\u003e \u003cspan\u003eBiggin,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eBlythe,\u003c\/span\u003e \u003cspan\u003eBruno\u003c\/span\u003e \u003cspan\u003eBonnell,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eBox,\u003c\/span\u003e \u003cspan\u003eGeoff\u003c\/span\u003e \u003cspan\u003eBrown,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eBridgwater,\u003c\/span\u003e \u003cspan\u003eAdrian\u003c\/span\u003e \u003cspan\u003eCarless,\u003c\/span\u003e \u003cspan\u003eCarl\u003c\/span\u003e \u003cspan\u003eCavers,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eCamber,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eCasson,\u003c\/span\u003e \u003cspan\u003eJoe\u003c\/span\u003e \u003cspan\u003eChetcuti,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eChaney,\u003c\/span\u003e \u003cspan\u003eMatthew\u003c\/span\u003e \u003cspan\u003eClark,\u003c\/span\u003e \u003cspan\u003eAnthony\u003c\/span\u003e \u003cspan\u003eClarke,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eCostello,\u003c\/span\u003e \u003cspan\u003eRod\u003c\/span\u003e \u003cspan\u003eCousens\u003c\/span\u003e \u003cspan\u003eCBE,\u003c\/span\u003e \u003cspan\u003eAntony\u003c\/span\u003e \u003cspan\u003eCrowther,\u003c\/span\u003e \u003cspan\u003eBen\u003c\/span\u003e \u003cspan\u003eDaglish,\u003c\/span\u003e \u003cspan\u003eMike\u003c\/span\u003e \u003cspan\u003eDailly,\u003c\/span\u003e \u003cspan\u003eColin\u003c\/span\u003e \u003cspan\u003e“Fungus\u003c\/span\u003e \u003cspan\u003eT.\u003c\/span\u003e \u003cspan\u003eBogeyman” Dooley,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eDurbidge,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eFindlay,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eFox,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eFrith,\u003c\/span\u003e \u003cspan\u003eWill\u003c\/span\u003e \u003cspan\u003eFrost,\u003c\/span\u003e \u003cspan\u003eMatthew\u003c\/span\u003e \u003cspan\u003eFurniss,\u003c\/span\u003e \u003cspan\u003eMalcolm\u003c\/span\u003e \u003cspan\u003eGillott,\u003c\/span\u003e \u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eGregg,\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eHarling,\u003c\/span\u003e \u003cspan\u003eJacob\u003c\/span\u003e \u003cspan\u003eHabgood,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eHallam,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eHammond,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eHarrap,\u003c\/span\u003e \u003cspan\u003eJeremy\u003c\/span\u003e \u003cspan\u003eHeath-Smith,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eHeaton,\u003c\/span\u003e \u003cspan\u003eDamian\u003c\/span\u003e \u003cspan\u003eHibbard,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eHiley,\u003c\/span\u003e \u003cspan\u003eShaun\u003c\/span\u003e \u003cspan\u003eHollingworth,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eHolmes,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eJones,\u003c\/span\u003e \u003cspan\u003eGeorge\u003c\/span\u003e \u003cspan\u003eKarboulonis,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eKavanagh,\u003c\/span\u003e \u003cspan\u003eRoger\u003c\/span\u003e \u003cspan\u003eKean,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eKerry,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eKirk,\u003c\/span\u003e \u003cspan\u003eWayne Laybourn,\u003c\/span\u003e \u003cspan\u003eBarry\u003c\/span\u003e \u003cspan\u003eLeitch,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eLycett,\u003c\/span\u003e \u003cspan\u003eRicki\u003c\/span\u003e \u003cspan\u003eMartin,\u003c\/span\u003e \u003cspan\u003eSean\u003c\/span\u003e \u003cspan\u003eMillard,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eMorris,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eNorburn,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eNorth-Hearn,\u003c\/span\u003e \u003cspan\u003eChristopher\u003c\/span\u003e \u003cspan\u003ePayne,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003ePenn,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003ePerkins,\u003c\/span\u003e \u003cspan\u003ePat\u003c\/span\u003e \u003cspan\u003ePhelan,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003ePhipps,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003ePlunkett,\u003c\/span\u003e \u003cspan\u003eJenny\u003c\/span\u003e \u003cspan\u003eRichards,\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eRichardson,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eRogers,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eRowe,\u003c\/span\u003e \u003cspan\u003eChristian\u003c\/span\u003e \u003cspan\u003eShrigley,\u003c\/span\u003e \u003cspan\u003eShaun\u003c\/span\u003e \u003cspan\u003eSouthern,\u003c\/span\u003e \u003cspan\u003eLes\u003c\/span\u003e \u003cspan\u003eSpink,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eStamp,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eStewart,\u003c\/span\u003e \u003cspan\u003ePatrick\u003c\/span\u003e \u003cspan\u003eStrassen,\u003c\/span\u003e \u003cspan\u003ePatrick\u003c\/span\u003e \u003cspan\u003eTitley,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eTurner,\u003c\/span\u003e \u003cspan\u003eTony\u003c\/span\u003e \u003cspan\u003eWills,\u003c\/span\u003e \u003cspan\u003eGlyn\u003c\/span\u003e \u003cspan\u003eWilliams,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eWright,\u003c\/span\u003e \u003cspan\u003eMario\u003c\/span\u003e \u003cspan\u003evan\u003c\/span\u003e \u003cspan\u003eZeist\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eAntal\u003c\/span\u003e \u003cspan\u003eZolnai.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003eFor even more information about Gremlin, check out the Gremlin Archive: http:\/\/www.gremlinarchive.com\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":10907382339,"sku":"GREHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF6565_94bfe93d-7318-4a18-9268-2fe8680b3a61.jpg?v=1652875076"},{"product_id":"sinclair-zx-spectrum-a-visual-compendium","title":"Sinclair ZX Spectrum: a visual compendium","description":"\u003cp\u003eInvented by Sir Clive Sinclair, the ZX Spectrum, successor to the ZX80 and ZX81 home computers, would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eRe-live the glory days of the Spectrum with this \u003cspan\u003eaward-winning\u003c\/span\u003e collection of over \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003ehundred\u003c\/span\u003e classic games. Starting with early titles such as \u003cem\u003eThe Hobbit\u003c\/em\u003e, \u003cem\u003eHungry Horace\u003c\/em\u003e and Psion’s \u003cem\u003eFlight Simulation\u003c\/em\u003e, \u003cspan\u003eyou\u003c\/span\u003e \u003cspan\u003ewill\u003c\/span\u003e trace the lineage of Spectrum \u003cspan\u003egames\u003c\/span\u003e through iconic titles including \u003cem\u003eManic Miner\u003c\/em\u003e, \u003cem\u003eHarrier Attack\u003c\/em\u003e, \u003cem\u003eElite\u003c\/em\u003e, \u003cem\u003eJetpac\u003c\/em\u003e, \u003cem\u003eDeus Ex Machina\u003c\/em\u003e, \u003cem\u003eThe Lords of Midnight\u003c\/em\u003e, \u003cem\u003eKnight Lore\u003c\/em\u003e and \u003cem\u003eHead Over Heels\u003c\/em\u003e.\u003cbr\u003e \u003cbr\u003e Each game is represented by \u003cspan\u003eits\u003c\/span\u003e \u003cspan\u003eloading\u003c\/span\u003e \u003cspan\u003epage\u003c\/span\u003e \u003cspan\u003eor\u003c\/span\u003e a\u003cspan\u003en\u003c\/span\u003e \u003cspan\u003earchetypal\u003c\/span\u003e screenshot, printed \u003cspan\u003ewithout\u003c\/span\u003e \u003cspan\u003emargins\u003c\/span\u003e on high-quality paper and using special fluorescent inks to capture the vibrant look of \u003cspan\u003ethe\u003c\/span\u003e ZX Spectrum\u003cspan\u003e’s\u003c\/span\u003e palette.\u003cbr\u003e \u003cbr\u003e Accompanying th\u003cspan\u003eis\u003c\/span\u003e iconic imagery is a wealth of anecdotes and reminiscences from the artists and developers \u003cspan\u003ewho\u003c\/span\u003e made the games, with \u003cspan\u003econtributions\u003c\/span\u003e from the Stamper Brothers, Dave Perry, Bo Jangeborg, the Oliver Twins, Matthew Smith, Dawn Drake, Andrew Hewson and many more. The book also features interviews with key artists and profiles of the major games publishers, plus a look at the Russian and Eastern Bloc clone market and homebrew scene, which still produces new ZX Spectrum games to this day!\u003cbr\u003e \u003cbr\u003e \u003cspan\u003eThis\u003c\/span\u003e \u003cspan\u003estylish\u003c\/span\u003e \u003cspan\u003e304-page\u003c\/span\u003e \u003cspan\u003ehardback,\u003c\/span\u003e \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003espot-varnished\u003c\/span\u003e \u003cspan\u003edust\u003c\/span\u003e \u003cspan\u003ecover,\u003c\/span\u003e \u003cspan\u003ewas\u003c\/span\u003e \u003cspan\u003eawarded\u003c\/span\u003e \u003cspan\u003eGold\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003efor\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003ebest\u003c\/span\u003e \u003cspan\u003epublication\u003c\/span\u003e \u003cspan\u003edesign,\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eRoses\u003c\/span\u003e \u003cspan\u003eCreative\u003c\/span\u003e \u003cspan\u003eAwards\u003c\/span\u003e \u003cspan\u003e2016.\u003c\/span\u003e So\u003cspan\u003e,\u003c\/span\u003e if you cut your gaming teeth on this quintessentially British computer, grab a copy of this visual compendium and take a glorious, garish, character-clashing step back in time\u003cspan\u003e…\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eNeil Adamson, Jas Austin, Jim Bagley, Gregg Barnett, Brian Beuken, Matt Bielby, Steve Brown, Nick Bruty, Simon Butler, Robin Candy, Tim Closs, Andy Craven, Mel Croucher, Jonathan Davies, Rick Dickinson, Tony Dillon, Mevlut Dinc, Dawn Drake, Mark Eyles, Jason Falcus, Oliver Frey, Alberto J. González, Chris Graham, Bill Harbison, Peter Harrap, John Heap, Andrew Hewson, Chris Hinsley, Robin Hogg, Teoman Irmak, Bo Jangeborg, Steve Jarratt, Chris Jenkins, Colin Jones, David Jones, Mark R. Jones, Roger Kean, James Leach, Richard Leinfellner, Adrian Ludley, Steinar Lund, Veronika Megler, Shaun G. McClure, \u003cspan\u003et\u003c\/span\u003e\u003cspan\u003ehe\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eTwins,\u003c\/span\u003e Ray Owen, Bob Pape, David Perry, Ste Pickford, Mike Richardson, Andy Roberts, Nick Roberts, David Rowe, \u003cspan\u003eBill\u003c\/span\u003e \u003cspan\u003eScolding,\u003c\/span\u003e Phil South, Matthew Smith, \u003cspan\u003et\u003c\/span\u003e\u003cspan\u003ehe\u003c\/span\u003e \u003cspan\u003eStamper\u003c\/span\u003e \u003cspan\u003eBrothers,\u003c\/span\u003e Craig Stevenson, Kevin Toms, Steve Turner, Clive Townsend, Keith Warrington, Steve Wetherill, Robert White \u003cspan\u003eand\u003c\/span\u003e Pete Williamson.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":7608616899,"sku":"ZXSHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF9485.jpg?v=1724235826"},{"product_id":"commodore-64-a-visual-compendium-expanded-edition","title":"Commodore 64: a visual compendium","description":"\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eC\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eommodore\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e64:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003ea\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003evisual\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003ecompendium\u003c\/span\u003e\u003c\/em\u003e celebrates one the most popular home computers of all time, taking you on a journey through the C64’s varied and colourful gaming library, starting in 1982, with early releases like \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eJupiter\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003eLander\u003c\/span\u003e\u003c\/em\u003e and \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBeach\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003eHead\u003c\/span\u003e\u003c\/em\u003e, and travelling forward through the decades.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe 1980s saw an array of amazing \u003cspan\u003eC64\u003c\/span\u003e titles\u003cspan\u003e:\u003c\/span\u003e \u003cspan\u003ethink\u003c\/span\u003e \u003cem\u003eDropzone\u003c\/em\u003e, \u003cem\u003eImpossible Mission\u003c\/em\u003e, \u003cem\u003eElite\u003c\/em\u003e, \u003cem\u003eMercenary\u003c\/em\u003e, \u003cem\u003eUridium\u003c\/em\u003e, \u003cem\u003eThe Last Ninja\u003c\/em\u003e… \u003cspan\u003eThese\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eothers\u003c\/span\u003e \u003cspan\u003erepresented\u003c\/span\u003e an incredible \u003cspan\u003evariety\u003c\/span\u003e of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eplus\u003c\/span\u003e games that still defy categorisation \u003cspan\u003e–\u003c\/span\u003e \u003cem\u003eThe Sentinel\u003c\/em\u003e, anyone? By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn’t think were possible\u003cspan\u003e;\u003c\/span\u003e games like \u003cem\u003eTurrican\u003c\/em\u003e, \u003cem\u003eCreatures\u003c\/em\u003e and \u003cem\u003eLemmings\u003c\/em\u003e showed that there was life left in the old CPU yet. \u003cspan\u003eE\u003c\/span\u003even when Commodore went bust\u003cspan\u003e,\u003c\/span\u003e and the computer was no longer being manufactured, the games still kept coming.\u003c\/p\u003e\n\u003cp\u003eSo\u003cspan\u003e,\u003c\/span\u003e th\u003cspan\u003eis\u003c\/span\u003e book pays homage \u003cspan\u003enot\u003c\/span\u003e \u003cspan\u003eonly\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eseminal\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eC64’s\u003c\/span\u003e \u003cspan\u003eofficial\u003c\/span\u003e \u003cspan\u003elifespan,\u003c\/span\u003e \u003cspan\u003ebut\u003c\/span\u003e \u003cspan\u003ealso\u003c\/span\u003e to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eCommodore\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e64:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e features well over \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003eh\u003c\/span\u003e\u003cspan\u003eundred\u003c\/span\u003e titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary \u003cem\u003eZzap!64\u003c\/em\u003e artist Oliver Frey. Also included \u003cspan\u003eis\u003c\/span\u003e a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore’s production line.\u003c\/p\u003e\n\u003cp\u003ePresented in full colour throughout, printed on high quality paper and complete with a spot-varnished protective dust cover, this unique title is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eAllen,\u003c\/span\u003e \u003cspan\u003ePete\u003c\/span\u003e \u003cspan\u003eBaron,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eBraybrook,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eBrown,\u003c\/span\u003e \u003cspan\u003eStoo\u003c\/span\u003e \u003cspan\u003eCambridge,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eCarr,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eCrane,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eCrow,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eDavie,\u003c\/span\u003e \u003cspan\u003eIvan\u003c\/span\u003e \u003cspan\u003eDavies,\u003c\/span\u003e \u003cspan\u003eKaren\u003c\/span\u003e \u003cspan\u003eDavies-Downey,\u003c\/span\u003e \u003cspan\u003eSteven\u003c\/span\u003e \u003cspan\u003eDay,\u003c\/span\u003e \u003cspan\u003eMevlut\u003c\/span\u003e \u003cspan\u003eDinc,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eDocherty,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eDyer,\u003c\/span\u003e \u003cspan\u003eAndreas\u003c\/span\u003e \u003cspan\u003eEscher,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eFargo,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eForrester,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eFrey,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eFurry,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eGalway,\u003c\/span\u003e \u003cspan\u003eRon\u003c\/span\u003e \u003cspan\u003eGilbert,\u003c\/span\u003e \u003cspan\u003eDave\u003c\/span\u003e \u003cspan\u003eGolder,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eGray,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eHaire,\u003c\/span\u003e \u003cspan\u003eJon\u003c\/span\u003e \u003cspan\u003eHare,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eHewson,\u003c\/span\u003e \u003cspan\u003eRobin\u003c\/span\u003e \u003cspan\u003eHogg,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eHughes,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eHutchinson,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eJaeger,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eJones,\u003c\/span\u003e \u003cspan\u003eRoger\u003c\/span\u003e \u003cspan\u003eKean,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eW.J.\u003c\/span\u003e \u003cspan\u003eKelly,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eKieller,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eKing,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eKoller,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eF.\u003c\/span\u003e \u003cspan\u003eKutcher,\u003c\/span\u003e \u003cspan\u003eNed\u003c\/span\u003e \u003cspan\u003eLangman,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eLeach,\u003c\/span\u003e \u003cspan\u003eRobin\u003c\/span\u003e \u003cspan\u003eLevy,\u003c\/span\u003e \u003cspan\u003ePeter\u003c\/span\u003e \u003cspan\u003eLiepa,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eLindau,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eLöwenstein,\u003c\/span\u003e \u003cspan\u003eSteinar\u003c\/span\u003e \u003cspan\u003eLund,\u003c\/span\u003e \u003cspan\u003eArcher\u003c\/span\u003e \u003cspan\u003eMacLean,\u003c\/span\u003e \u003cspan\u003eSean\u003c\/span\u003e \u003cspan\u003eMasterson,\u003c\/span\u003e \u003cspan\u003eJordan\u003c\/span\u003e \u003cspan\u003eMechner,\u003c\/span\u003e \u003cspan\u003eAlan\u003c\/span\u003e \u003cspan\u003eMiller,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003eMinter,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eMorris,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eNorman,\u003c\/span\u003e \u003cspan\u003eMichal\u003c\/span\u003e \u003cspan\u003eOkowicki,\u003c\/span\u003e \u003cspan\u003ePhilip\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eTwins,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003ePenn,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003ePerkins,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003ePhipps,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003e‘Jaz’\u003c\/span\u003e \u003cspan\u003eRignall,\u003c\/span\u003e \u003cspan\u003eHugh\u003c\/span\u003e \u003cspan\u003eRiley,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRobertson,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eRoberts,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eRowlands,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRuddy,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eShrigley,\u003c\/span\u003e \u003cspan\u003eJonathan\u003c\/span\u003e \u003cspan\u003eSmyth\u003c\/span\u003e \u003cspan\u003eTemples,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eSnake,\u003c\/span\u003e \u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eSneap,\u003c\/span\u003e \u003cspan\u003eChuck\u003c\/span\u003e \u003cspan\u003eSommerville,\u003c\/span\u003e \u003cspan\u003eAudun\u003c\/span\u003e \u003cspan\u003eSorlie,\u003c\/span\u003e \u003cspan\u003eBob\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eTrevor\u003c\/span\u003e \u003cspan\u003eStorey,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eIan\u003c\/span\u003e \u003cspan\u003eThomson,\u003c\/span\u003e \u003cspan\u003eMikael\u003c\/span\u003e \u003cspan\u003eTillander,\u003c\/span\u003e \u003cspan\u003eJacco\u003c\/span\u003e \u003cspan\u003eVan’t\u003c\/span\u003e \u003cspan\u003eRiet,\u003c\/span\u003e \u003cspan\u003eBob\u003c\/span\u003e \u003cspan\u003eWakelin,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eWalker,\u003c\/span\u003e \u003cspan\u003eTrenton\u003c\/span\u003e \u003cspan\u003eWebb,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eWilsher,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eWinnick\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eStuart\u003c\/span\u003e \u003cspan\u003eWynne.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":19606161155,"sku":"C64HB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5434.jpg?v=1652878121"},{"product_id":"nes-famicom-a-visual-compendium","title":"NES\/Famicom: a visual compendium","description":"\u003cp\u003eWith its cutting-edge graphics and extensive catalogue of iconic games, the Nintendo Entertainment System or NES (known as the Famicom in its native Japan) played a huge part in the history of videogaming.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eNintendo’s console stormed onto the market and immediately raised the bar with classic titles such as \u003cem\u003eDonkey Kong\u003c\/em\u003e, \u003cem\u003eSuper Mario Bros.\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda\u003c\/em\u003e, \u003cem\u003eFinal Fantasy\u003c\/em\u003e, \u003cem\u003eFire Emblem\u003c\/em\u003e and many more. Over the course of its 20-year lifespan the console sold in excess of 60 million units, ma\u003cspan\u003ede\u003c\/span\u003e Nintendo a household name, and introduc\u003cspan\u003eed\u003c\/span\u003e youngsters everywhere to whole new world\u003cspan\u003es,\u003c\/span\u003e characters and stories. For many, this would be a turning point in their lives, leading them to become artists, game designers and programmers. It helped to popularise manga and anime among Western gamers, and brought icons of Western culture into Japanese homes. Nintendo’s little 8-bit console changed the world of entertainment forever, and its influence cannot be overstated.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNES\/Famicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e aims to showcase the very best pixel art, box art and product design\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eincluding\u003c\/span\u003e \u003cspan\u003eJapanese\u003c\/span\u003e \u003cspan\u003eFamicom\u003c\/span\u003e \u003cspan\u003eartwork\u003c\/span\u003e \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ewell\u003c\/span\u003e \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan\u003eused\u003c\/span\u003e \u003cspan\u003efor\u003c\/span\u003e \u003cspan\u003eWestern\u003c\/span\u003e \u003cspan\u003egame\u003c\/span\u003e \u003cspan\u003eeditions\u003c\/span\u003e. Spread over 512 pages, it features more than 170 classic games, with articles on the leading developers, interviews with key figures in the industry and mini-features on subjects such as packaging, fan art and unreleased games. Each book comes in a 3mm protective board slipcase \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003eanimated\u003c\/span\u003e\u003cspan\u003e-effect\u003c\/span\u003e \u003cspan\u003elenticular\u003c\/span\u003e \u003cspan\u003eimages\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003eKaz Aizawa, Martin Alessi, \u003cspan\u003eMat\u003c\/span\u003e \u003cspan\u003eAllen,\u003c\/span\u003e Lance Barr\u003cspan\u003e,\u003c\/span\u003e\u003csup\u003e, \u003c\/sup\u003eKevin Bayliss, Ian Bell, Colette Bennett, René Boutin\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eBracey\u003c\/span\u003e, Frank Cirocco, Samuel Claiborn, Wes Copeland, David Crane, David Darling, Tom duBois, Andy Dyer, Marc Ericksen, Greg Ford, \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eGiltinan,\u003c\/span\u003e Tim Girvin, Alberto J. González, Kouji Hiroshita, Machiguchi Hiroyasu, Keiji Inafune, Shigesato Itoi, Satoru Iwata, Yoshiaki Iwata, Steve Jarratt, Masashi Kageyama, Masato Kato, Sam Kennedy, Yoshio Kiya, Professor Yoshihiro Kishimoto, \u003cspan\u003eKoji\u003c\/span\u003e \u003cspan\u003eKondo,\u003c\/span\u003e Scott Marshall\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003e‘Trickman’\u003c\/span\u003e \u003cspan\u003eTerry\u003c\/span\u003e \u003cspan\u003eMinnich\u003c\/span\u003e, Shigeru Miyamoto, Jerry Momoda, Robert Morgan, Mark Morris, Tokihiro Naito, Wes Nihei, Philip Oliver, Toru Osawa, Jared Petty, John Pickford, Ste Pickford, Julian Rignall, Andy Roberts, Perry Rodgers, Hironobu Sakaguchi, Yoshio Sakamoto, Masahiro Sakurai\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eBruce\u003c\/span\u003e \u003cspan\u003eSchlickbernd\u003c\/span\u003e, Kazuko Shibuya, David Siller (Sushi-X), Mat Sneap, Audun Sorlie, \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eSzczepaniak,\u003c\/span\u003e Takashi Takebe, Gregg Tavares, Shinichiro Tomie, Michitaka Tsuruta, Masayuki Uemura, Masahiro Ueno, David Warhol, Michael Winterbauer, David Wise, Manabu Yamana, Kinuyo Yamashita \u003cspan\u003eand\u003c\/span\u003e Hideo Yoshizawa.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":30172024835,"sku":"NESHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/BNT_002.jpg?v=1652876963"},{"product_id":"snes-superfamicom-a-visual-compendium","title":"SNES\/Super Famicom: a visual compendium","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"color: #ff2a00;\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eIt would be a massive understatement to say that the Super Nintendo (SNES) had a formidable act to follow when it arrived at the dawn of the 1990s. Nintendo's previous console, the NES (or Famicom, as it was known in its native Japan), enjoyed seven years of almost unrivalled dominance following its initial launch in Japan in 1983; by 1990 it had almost single-handedly rehabilitated the home video game market, turning Nintendo into a household name across the globe.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eFocussing on the Super Famicom in Japan and the SNES across North America and Europe, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSNES\/Super\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eFamicom:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e offers a visual snapshot of the best games, developers, box art and product design from across these territories. As the name suggests, \u003cspan\u003ewe’ve\u003c\/span\u003e \u003cspan\u003econcentrated\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003estunning\u003c\/span\u003e \u003cspan\u003evisuals\u003c\/span\u003e \u003cspan\u003econtained\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003eSNES\/Famicom\u003c\/span\u003e \u003cspan\u003egames,\u003c\/span\u003e \u003cspan\u003ealongside\u003c\/span\u003e \u003cspan\u003etext\u003c\/span\u003e \u003cspan\u003esnapshots\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eanecdotes.\u003c\/span\u003e \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003eresult\u003c\/span\u003e \u003cspan\u003eis\u003c\/span\u003e a visual companion designed to stir up excitement and nostalgia for this fantastic machine and its legacy of classic games.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eSNES\/Super\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eFamicom:\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ea\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003evisual\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003ecomp\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003cspan\u003eendium\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e measures 170mm \u003cspan\u003e×\u003c\/span\u003e 230mm and i\u003cspan\u003et\u003c\/span\u003es \u003cspan\u003e500+\u003c\/span\u003e \u003cspan\u003epages\u003c\/span\u003e \u003cspan\u003eare\u003c\/span\u003e printed lithographically to the highest standards. This ensures that colours in the book are really vibrant and pages have a high-quality, luxurious feel to them. It also comes with four Super Famicom coloured bookmark ribbons and a 3mm protective board slipcase \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003eanimated-effect\u003c\/span\u003e \u003cspan\u003elenticular\u003c\/span\u003e \u003cspan\u003eimages\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eMasanori\u003c\/span\u003e \u003cspan\u003eAdachi,\u003c\/span\u003e \u003cspan\u003eMartin\u003c\/span\u003e \u003cspan\u003eAlessi,\u003c\/span\u003e \u003cspan\u003eRyouji\u003c\/span\u003e \u003cspan\u003eAmano,\u003c\/span\u003e \u003cspan\u003eColin\u003c\/span\u003e \u003cspan\u003eAnderson,\u003c\/span\u003e \u003cspan\u003eKazuhiko\u003c\/span\u003e \u003cspan\u003eAoki,\u003c\/span\u003e Sophia \u003cspan\u003eAubrey\u003c\/span\u003e \u003cspan\u003eDrake,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eBarnett,\u003c\/span\u003e \u003cspan\u003eKev\u003c\/span\u003e \u003cspan\u003eBayliss,\u003c\/span\u003e \u003cspan\u003eMatt\u003c\/span\u003e \u003cspan\u003eBielby,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eBracey,\u003c\/span\u003e \u003cspan\u003eRitchie\u003c\/span\u003e \u003cspan\u003eBrannan,\u003c\/span\u003e \u003cspan\u003eThomas\u003c\/span\u003e \u003cspan\u003eBrockhage,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eBrook,\u003c\/span\u003e \u003cspan\u003eJason\u003c\/span\u003e \u003cspan\u003eBrookes,\u003c\/span\u003e \u003cspan\u003eNick\u003c\/span\u003e \u003cspan\u003eBruty,\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eButler,\u003c\/span\u003e \u003cspan\u003eSamuel\u003c\/span\u003e \u003cspan\u003eClaiborn,\u003c\/span\u003e \u003cspan\u003eNigel\u003c\/span\u003e \u003cspan\u003eCook,\u003c\/span\u003e \u003cspan\u003eDon\u003c\/span\u003e \u003cspan\u003eCoyner,\u003c\/span\u003e \u003cspan\u003eDylan\u003c\/span\u003e \u003cspan\u003eCuthbert,\u003c\/span\u003e \u003cspan\u003eJonathan\u003c\/span\u003e \u003cspan\u003eDavies,\u003c\/span\u003e \u003cspan\u003eSamwise\u003c\/span\u003e \u003cspan\u003eDidier,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003eEggebrecht,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eFehdrau,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eFord,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eGillin,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eGiltinan,\u003c\/span\u003e \u003cspan\u003eGiles\u003c\/span\u003e \u003cspan\u003eGoddard,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eHarris,\u003c\/span\u003e \u003cspan\u003eAndrew\u003c\/span\u003e \u003cspan\u003eHayward,\u003c\/span\u003e \u003cspan\u003eKevin\u003c\/span\u003e \u003cspan\u003eHenderson,\u003c\/span\u003e \u003cspan\u003eYuji\u003c\/span\u003e \u003cspan\u003eHorii,\u003c\/span\u003e \u003cspan\u003eKeiji\u003c\/span\u003e \u003cspan\u003eInafune,\u003c\/span\u003e \u003cspan\u003eTaichi\u003c\/span\u003e \u003cspan\u003eIshizuka,\u003c\/span\u003e \u003cspan\u003eShigesato\u003c\/span\u003e \u003cspan\u003eItoi,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eJarratt,\u003c\/span\u003e \u003cspan\u003eEugene\u003c\/span\u003e \u003cspan\u003eJarvis,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eJerauld,\u003c\/span\u003e \u003cspan\u003eSam\u003c\/span\u003e \u003cspan\u003eKennedy,\u003c\/span\u003e \u003cspan\u003eHiroki\u003c\/span\u003e \u003cspan\u003eKikuta,\u003c\/span\u003e \u003cspan\u003eYoshiro\u003c\/span\u003e \u003cspan\u003eKimura,\u003c\/span\u003e \u003cspan\u003eMike\u003c\/span\u003e \u003cspan\u003eKoelsch,\u003c\/span\u003e \u003cspan\u003eHideki\u003c\/span\u003e \u003cspan\u003eKonno,\u003c\/span\u003e \u003cspan\u003eHifumi\u003c\/span\u003e \u003cspan\u003eKono,\u003c\/span\u003e \u003cspan\u003eNed\u003c\/span\u003e \u003cspan\u003eLangman,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eLeach,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eLindquist,\u003c\/span\u003e \u003cspan\u003eFrank\u003c\/span\u003e \u003cspan\u003eMatzke,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eMayles,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eMayles,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran,\u003c\/span\u003e \u003cspan\u003eMick\u003c\/span\u003e \u003cspan\u003eMcGinty,\u003c\/span\u003e \u003cspan\u003e‘\u003c\/span\u003e\u003cspan\u003eTrickman’\u003c\/span\u003e \u003cspan\u003eTerry\u003c\/span\u003e \u003cspan\u003eMinnich,\u003c\/span\u003e \u003cspan\u003eMasatoshi\u003c\/span\u003e \u003cspan\u003eMitori,\u003c\/span\u003e \u003cspan\u003eShigeru\u003c\/span\u003e \u003cspan\u003eMiyamoto,\u003c\/span\u003e \u003cspan\u003eTomoyoshi\u003c\/span\u003e \u003cspan\u003eMiyazaki,\u003c\/span\u003e \u003cspan\u003eJun\u003c\/span\u003e \u003cspan\u003eNagashima,\u003c\/span\u003e \u003cspan\u003eToshihiko\u003c\/span\u003e \u003cspan\u003eNakago,\u003c\/span\u003e \u003cspan\u003eSatoshi\u003c\/span\u003e \u003cspan\u003eNakai,\u003c\/span\u003e \u003cspan\u003eAkira\u003c\/span\u003e \u003cspan\u003eNishitani,\u003c\/span\u003e \u003cspan\u003eSoyo\u003c\/span\u003e \u003cspan\u003eOka,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003ePeters,\u003c\/span\u003e \u003cspan\u003eHoward\u003c\/span\u003e \u003cspan\u003ePhilips,\u003c\/span\u003e \u003cspan\u003eSte\u003c\/span\u003e \u003cspan\u003ePickford,\u003c\/span\u003e \u003cspan\u003eJulian\u003c\/span\u003e \u003cspan\u003eRignall,\u003c\/span\u003e \u003cspan\u003eAndy\u003c\/span\u003e \u003cspan\u003eRoberts,\u003c\/span\u003e \u003cspan\u003eStephen\u003c\/span\u003e \u003cspan\u003eRobertson,\u003c\/span\u003e \u003cspan\u003ePerry\u003c\/span\u003e \u003cspan\u003eRodgers,\u003c\/span\u003e \u003cspan\u003eKelly\u003c\/span\u003e \u003cspan\u003eRogers,\u003c\/span\u003e \u003cspan\u003eHironobu\u003c\/span\u003e \u003cspan\u003eSakaguchi,\u003c\/span\u003e \u003cspan\u003eYoshio\u003c\/span\u003e \u003cspan\u003eSakamoto,\u003c\/span\u003e \u003cspan\u003eJez\u003c\/span\u003e \u003cspan\u003eSan,\u003c\/span\u003e \u003cspan\u003eGreg\u003c\/span\u003e \u003cspan\u003eSewart,\u003c\/span\u003e \u003cspan\u003eHidenori\u003c\/span\u003e \u003cspan\u003eShibao,\u003c\/span\u003e \u003cspan\u003eYoko\u003c\/span\u003e \u003cspan\u003eShimomura,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eStevenson,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eStragey,\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eSutherland,\u003c\/span\u003e \u003cspan\u003eMasayuki\u003c\/span\u003e \u003cspan\u003eSuzuki,\u003c\/span\u003e \u003cspan\u003ePhil\u003c\/span\u003e \u003cspan\u003eTheobald,\u003c\/span\u003e \u003cspan\u003eGail\u003c\/span\u003e \u003cspan\u003eTilden,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eTobias,\u003c\/span\u003e \u003cspan\u003eTakashi\u003c\/span\u003e \u003cspan\u003eTokita,\u003c\/span\u003e \u003cspan\u003eMasahiro\u003c\/span\u003e \u003cspan\u003eUeno,\u003c\/span\u003e \u003cspan\u003eYasuhiro\u003c\/span\u003e \u003cspan\u003eWada,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eWarhol,\u003c\/span\u003e \u003cspan\u003eKrister\u003c\/span\u003e \u003cspan\u003eWombell,\u003c\/span\u003e \u003cspan\u003eTed\u003c\/span\u003e \u003cspan\u003eWoolsey,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eWorkman,\u003c\/span\u003e \u003cspan\u003eWill\u003c\/span\u003e \u003cspan\u003eWright,\u003c\/span\u003e \u003cspan\u003eKinuyo\u003c\/span\u003e \u003cspan\u003eYamashita,\u003c\/span\u003e \u003cspan\u003eKouji\u003c\/span\u003e \u003cspan\u003eYokota\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eMario\u003c\/span\u003e \u003cspan\u003eZavala.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40908545870,"sku":"SNEHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF7907.jpg?v=1652878266"},{"product_id":"neogeo-a-visual-history","title":"NEOGEO: A Visual History","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"color: #ff2a00;\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eFor a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. An elite, exclusive console that didn’t just emulate the arcade experience, as so many 8 and 16-bit consoles tried to do. It \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ewas\u003c\/em\u003e\u003c\/span\u003e the arcade experience, pixel for pixel, on your TV at home.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eBorn in the days before polygons, the NEOGEO was a staunchly 2D system that gave birth to some of gaming's most iconic franchises such as \u003cem\u003eFatal Fury,\u003c\/em\u003e \u003cem\u003eT\u003cspan\u003ehe\u003c\/span\u003e K\u003cspan\u003eing\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e F\u003cspan\u003eighters\u003c\/span\u003e\u003c\/em\u003e, \u003cem\u003eSamurai Shodown\u003c\/em\u003e and\u003cspan\u003e,\u003c\/span\u003e of course\u003cspan\u003e,\u003c\/span\u003e \u003cem\u003eMetal Slug\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e is the first officially licensed NEOGEO art book of its kind \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ebe\u003c\/span\u003e released in the English language. A \u003cspan\u003epictorial\u003c\/span\u003e celebration of all things NEOGEO, it’s crammed full of beautiful \u003cspan\u003eimages\u003c\/span\u003e split into dedicated chapters, including Hardware, Box Art, Character and Concept Art\u003cspan\u003e,\u003c\/span\u003e and Pixel Art. Th\u003cspan\u003eis\u003c\/span\u003e imagery has been collated and photographed from all over the world, \u003cspan\u003ethen\u003c\/span\u003e handpicked to appear in this unique and exclusive volume. \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e also features official interviews with key staff integral to the NEOGEO’s history, including producer Yasuyuki Oda, artist Tatsuhiko Kanaoka (Falcoon) and composer Hideki Asanaka (sha-v).\u003c\/p\u003e\n\u003cp\u003eThe book weighs in at a healthy 400 pages in length, A4 in size\u003cspan\u003e,\u003c\/span\u003e and \u003cspan\u003eis\u003c\/span\u003e available in hardback only. Metallic gold ink is used throughout and the binding employs thread rather than glue, so it will be much more durable and can open flat, minimising imagery lost in the binding. Produced using the very best in print techniques, it will happily grace any gamer's coffee table.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eNEOGEO:\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eA\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eV\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eisual\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan\u003eH\u003c\/span\u003e\u003c\/em\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eistory\u003c\/em\u003e\u003c\/span\u003e promises to be a real collector’s item for all fans of the NEOGEO system and of classic gaming in general. It provides a fascinating insight into the world of the mystical NEOGEO console – something that was so unobtainable for many of us back in the ’90s.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003cspan\u003einterviews\u003c\/span\u003e \u003cspan\u003ewith:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eHideki\u003c\/span\u003e \u003cspan\u003eAsanaka\u003c\/span\u003e \u003cspan\u003e(sha-v),\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eHargrove,\u003c\/span\u003e \u003cspan\u003eTatsuhiko\u003c\/span\u003e \u003cspan\u003eKanaoka\u003c\/span\u003e \u003cspan\u003e(Falcoon),\u003c\/span\u003e \u003cspan\u003eMassimiliano\u003c\/span\u003e \u003cspan\u003eMacri,\u003c\/span\u003e \u003cspan\u003eYasuyuki\u003c\/span\u003e \u003cspan\u003eOda\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eFrazer\u003c\/span\u003e \u003cspan\u003eRhodes\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":1878063743000,"sku":"NEOHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/XPR06625.jpg?v=1652878005"},{"product_id":"sega-master-system-a-visual-compendium","title":"SEGA® Master System: a visual compendium","description":"\u003cp\u003eThe Master System was originally released as the SEGA Mark III in Japan in 1985, and was a direct competitor to Nintendo's Famicom home console. The library of games on the Master System is modest in volume, but packed full of quality and home to some of video gaming's most iconic franchises, such as \u003cem\u003eAlex Kidd\u003c\/em\u003e,\u003cem\u003e Fantasy Zone\u003c\/em\u003e, \u003cem\u003eShinobi\u003c\/em\u003e and \u003cem\u003ePhantasy Star\u003c\/em\u003e.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSEGA® Master System: a visual compendium\u003c\/em\u003e\u003c\/span\u003e pays tribute to the amazing pixel art, product design and graphic design associated with this \u003cspan\u003es\u003c\/span\u003e\u003cspan\u003ee\u003c\/span\u003e\u003cspan\u003emin\u003c\/span\u003e\u003cspan\u003eal\u003c\/span\u003e 8-bit system. The book is officially licensed by SEGA and is the first of \u003cspan\u003eits \u003c\/span\u003ekind to be released for the Master System. \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAround 200 games are covered, \u003c\/span\u003e\u003cspan\u003ewith \u003c\/span\u003e\u003cspan\u003ethe main focus on\u003c\/span\u003e \u003cspan\u003etheir \u003c\/span\u003e\u003cspan\u003evisuals, \u003c\/span\u003e\u003cspan\u003eas the title suggests, \u003c\/span\u003e\u003cspan\u003eaccompanied by\u003c\/span\u003e \u003cspan\u003erelated\u003c\/span\u003e\u003cspan\u003e soundbites, anecdotes and memories\u003c\/span\u003e\u003cspan\u003e. \u003c\/span\u003eWithin \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSEGA® Master System: a visual compen\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003edium\u003c\/em\u003e\u003c\/span\u003e \u003cspan\u003eyou’ll also find\u003c\/span\u003e a series of larger features and interviews with developers and artists, ensuring a great mix of visuals and words \u003cspan\u003ein its 424 pages\u003c\/span\u003e. The foreword is written by Mark Cerny (Sony) and there are interviews with Mutsuhiro Fujii, Takashi Shoji, Steve Hanawa, Rieko Kodama, \u003cspan\u003eand \u003c\/span\u003eothers.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSEGA® Master System: a visual compendium\u003c\/em\u003e\u003c\/span\u003e is printed lithographically to the highest standards. This ensures that colours in the book are really vibrant and \u003cspan\u003ethat \u003c\/span\u003ethe pages have a high-quality, luxurious feel to them. The book has a spot varnished cover, a spot varnished protective dust jacket and thread sewn binding. Every book also includes a\u003cspan\u003en animated-effect\u003c\/span\u003e lenticular heavy board slipcase and comes with a set of 3D Glasses!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes contributions from\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eNick Alexander, Stefano Arnhold, Mark Cerny, Omar Cornut, Paul Davies, Eric Dunstan, Mutsuhiro Fujii, Satoshi Fujishima, Matt Furniss, Patrick Gilmore, David Giltinan, Craig Grannell, Steve Hanawa, Tony Hartley, Kotaro Hayashida, Andrew Hayward, Takayuki Hirono, Ken Horowitz, Yoji Ishii, Rieko Kodama, Yuzo Koshiro, Manabu Kusunoki, Heinrich Lenhardt, Damien McFerran, Randy Nelson, Naoto Ohshima, Julian Rignall, John Sauer, Greg Sewart, Takashi Shoji, Tom Sloper, Phil South, Yutaka Sugano, Tsunetomo Sugawara, Tony Takoushi, Michitaka Tsuruta, Ian Wall, Robert Workman and Kouichi Yotsui.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e©SEGA\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Default Title","offer_id":41074886967489,"sku":"SMSHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/030_BSG.jpg?v=1652877047"},{"product_id":"the-art-of-point-click-adventure-games","title":"The Art of Point-and-Click Adventure Games","description":"\u003cp\u003eA visual celebration of one of the most loved genres in gaming history, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eof\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePoint-and-Click\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAdventure\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e is a sumptuous, 528 page, hardback coffee table book packed with the very best pixel art and classic scenes from the games that most define this genre.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eArt\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eof\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePoint-and-Click\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAdventure\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e also contains over 50 extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium\u003cspan\u003e,\u003c\/span\u003e such as Al Lowe, Éric Chahi, Ron Gilbert and Tim Schafer. \u003cspan\u003eIt\u003c\/span\u003e \u003cspan\u003ehas\u003c\/span\u003e \u003cspan\u003ea \u003c\/span\u003eforeword by Gary Whitta\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eeditor\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cem\u003ePC Gamer\u003c\/em\u003e magazine \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003estory\u003c\/span\u003e\u003cspan\u003ewriter\u003c\/span\u003e \u003cspan\u003eo\u003c\/span\u003e\u003cspan\u003en\u003c\/span\u003e \u003cem\u003eRogue One: A Star Wars Story\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e followed by a detailed history of the Point-and-Click genre.\u003c\/p\u003e\n\u003cp\u003eJust some of the classic titles featured are \u003cem\u003eKing’s Quest\u003c\/em\u003e, \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eToonstruck\u003c\/em\u003e, \u003cem\u003eDiscworld\u003c\/em\u003e, \u003cem\u003eBlade Runner\u003c\/em\u003e, \u003cem\u003eGabriel Knight\u003c\/em\u003e, \u003cem\u003eFlight of the Amazon Queen\u003c\/em\u003e, \u003cem\u003eSimon the Sorcerer\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e \u003cem\u003eThe Secret of Monkey Island\u003c\/em\u003e, \u003cem\u003eThe Dig\u003c\/em\u003e, \u003cem\u003eManiac Mansion\u003c\/em\u003e and \u003cem\u003eFull Throttle\u003c\/em\u003e. All of the most famous and iconic point-and-click adventures are covered, as well as some lesser-known games and home-brew efforts.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003einterviews\u003c\/span\u003e \u003cspan\u003ewith:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003eBilly\u003c\/span\u003e \u003cspan\u003eAllison,\u003c\/span\u003e \u003cspan\u003eGregg\u003c\/span\u003e \u003cspan\u003eBarnett,\u003c\/span\u003e \u003cspan\u003eHal\u003c\/span\u003e \u003cspan\u003eBarwood,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eBishop,\u003c\/span\u003e \u003cspan\u003eLouis\u003c\/span\u003e \u003cspan\u003eCastle,\u003c\/span\u003e \u003cspan\u003eCharles\u003c\/span\u003e \u003cspan\u003eCecil,\u003c\/span\u003e \u003cspan\u003eÉric\u003c\/span\u003e \u003cspan\u003eChahi,\u003c\/span\u003e \u003cspan\u003eCorey\u003c\/span\u003e \u003cspan\u003eCole,\u003c\/span\u003e \u003cspan\u003eLori\u003c\/span\u003e \u003cspan\u003eCole,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eConway,\u003c\/span\u003e \u003cspan\u003eDoug\u003c\/span\u003e \u003cspan\u003eCrockford,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eCuisset,\u003c\/span\u003e \u003cspan\u003eNeil\u003c\/span\u003e \u003cspan\u003eDodwell,\u003c\/span\u003e \u003cspan\u003eJames\u003c\/span\u003e \u003cspan\u003eDollar,\u003c\/span\u003e \u003cspan\u003eJakub\u003c\/span\u003e \u003cspan\u003eDvorský,\u003c\/span\u003e \u003cspan\u003eNoah\u003c\/span\u003e \u003cspan\u003eFalstein,\u003c\/span\u003e \u003cspan\u003eMark\u003c\/span\u003e \u003cspan\u003eFerrari,\u003c\/span\u003e \u003cspan\u003eNatalia\u003c\/span\u003e \u003cspan\u003eFigueroa,\u003c\/span\u003e \u003cspan\u003eDavid\u003c\/span\u003e \u003cspan\u003eFox,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eFranzke,\u003c\/span\u003e \u003cspan\u003eDave\u003c\/span\u003e \u003cspan\u003eGibbons,\u003c\/span\u003e \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDave Gilbert, \u003c\/span\u003e\u003cspan\u003eRon\u003c\/span\u003e \u003cspan\u003eGilbert,\u003c\/span\u003e \u003cspan\u003ePierre\u003c\/span\u003e \u003cspan\u003eGilhodes, Dave Grossman,\u003c\/span\u003e \u003cspan\u003eRichard\u003c\/span\u003e \u003cspan\u003eHare,\u003c\/span\u003e \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eJoel Staaf Hästö, \u003c\/span\u003e\u003cspan\u003eJacob\u003c\/span\u003e \u003cspan\u003eJanerka,\u003c\/span\u003e \u003cspan\u003eJane\u003c\/span\u003e \u003cspan\u003eJensen,\u003c\/span\u003e \u003cspan\u003eOliver\u003c\/span\u003e \u003cspan\u003eLindau,\u003c\/span\u003e \u003cspan\u003eRobert\u003c\/span\u003e \u003cspan\u003eLindsley,\u003c\/span\u003e \u003cspan\u003eAl\u003c\/span\u003e \u003cspan\u003eLowe,\u003c\/span\u003e \u003cspan\u003eJosh\u003c\/span\u003e \u003cspan\u003eMandel,\u003c\/span\u003e \u003cspan\u003eCollette\u003c\/span\u003e \u003cspan\u003eMichaud,\u003c\/span\u003e \u003cspan\u003eRobyn\u003c\/span\u003e \u003cspan\u003eMiller,\u003c\/span\u003e \u003cspan\u003eRolf\u003c\/span\u003e \u003cspan\u003eMohr,\u003c\/span\u003e \u003cspan\u003eBrian\u003c\/span\u003e \u003cspan\u003eMoriarty,\u003c\/span\u003e \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003ePassfield,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eSchafer,\u003c\/span\u003e \u003cspan\u003eShawn\u003c\/span\u003e \u003cspan\u003eSharp,\u003c\/span\u003e \u003cspan\u003ePatrik\u003c\/span\u003e \u003cspan\u003eSpacek,\u003c\/span\u003e \u003cspan\u003eStefan\u003c\/span\u003e \u003cspan\u003eSrb,\u003c\/span\u003e \u003cspan\u003eSteve\u003c\/span\u003e \u003cspan\u003eStamatiadis,\u003c\/span\u003e \u003cspan\u003eJeff\u003c\/span\u003e \u003cspan\u003eStephenson,\u003c\/span\u003e \u003cspan\u003eJay\u003c\/span\u003e \u003cspan\u003eTholen,\u003c\/span\u003e \u003cspan\u003eWilliam\u003c\/span\u003e \u003cspan\u003eTiller,\u003c\/span\u003e \u003cspan\u003eJim\u003c\/span\u003e \u003cspan\u003eWalls,\u003c\/span\u003e \u003cspan\u003eKen\u003c\/span\u003e \u003cspan\u003eWilliams,\u003c\/span\u003e \u003cspan\u003eAric\u003c\/span\u003e \u003cspan\u003eWilmunder,\u003c\/span\u003e \u003cspan\u003eGary\u003c\/span\u003e \u003cspan\u003eWinnick\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eSimon\u003c\/span\u003e \u003cspan\u003eWoodroffe.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":12232117944395,"sku":"PACHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/001_BPC.jpg?v=1652877876"},{"product_id":"slipcases","title":"Slipcases for Commodore 64, Commodore Amiga and Sinclair ZX Spectrum hardbacks","description":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eThis triple pack contains slipcases designed to hold the hardback editions of \u003cem\u003eCommodore 64: a visual compendium\u003c\/em\u003e, \u003cem\u003eCommodore Amiga: a visual compendium\u003c\/em\u003e and \u003cem\u003eSinclair ZX Spectrum: a visual compendium\u003c\/em\u003e. These titles do not come with a slipcase, unlike our more recent visual compendiums, such as \u003cem\u003eSNES\/Super Famicom: a visual compendium\u003c\/em\u003e and \u003cem\u003eAtari 2600\/7800: a visual compendium\u003c\/em\u003e.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eEach slipcase is printed to the same quality as the book covers and includes a spot-varnished fascia. The slipcases will arrive shrink\u003cspan\u003e-\u003c\/span\u003ewrapped as a triple pack\u003cspan\u003e,\u003c\/span\u003e carefully packaged and shipped to avoid any damage.\u003c\/p\u003e\n\u003cp\u003ePlease note that these slipcases \u003cspan\u003edo\u003c\/span\u003e not \u003cspan\u003einclude\u003c\/span\u003e \u003cspan\u003eany\u003c\/span\u003e \u003cspan\u003e“animated”\u003c\/span\u003e lenticular \u003cspan\u003eelements\u003c\/span\u003e. \u003cspan\u003eIn\u003c\/span\u003e \u003cspan\u003eaddition,\u003c\/span\u003e \u003cspan\u003ew\u003c\/span\u003ehilst we have made every effort to ensure that pre-existing books will fit into the slipcases, we have had to allow for some tolerance in this for production variation over the years. This therefore means that some books may be a slightly tight fit or appear slightly loose within the slipcase. We have done all we can be negate this issue and it should be minimal.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Slipcases (3 pack)","offer_id":13537691566155,"sku":"SLIHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Slipcases_Bitmap_DSCF9945_HR.jpg?v=1767308330"},{"product_id":"the-crpg-book-a-guide-to-computer-role-playing-games","title":"The CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)","description":"\u003c!-- Created with Shogun. --\u003e\n\u003cdiv data-region=\"main\" data-shogun-variant-id=\"5d146a00fbe059004efbe114\" data-shogun-platform-type=\"shopify\" data-shogun-page-version-id=\"5d146a00fbe059004efbe10e\" data-shogun-page-id=\"5d146a00fbe059004efbe10d\" data-shogun-site-id=\"28abb56e-62e3-4d38-af22-9e99a7421943\" data-shogun-id=\"5d146a00fbe059004efbe10d\" class=\"shogun-root\"\u003e\n\u003cdiv style=\"text-align: start;\" class=\"shg-c\" id=\"s-0e657746-e167-4e10-9a60-af2e8674fbdf\"\u003e\n\u003cp\u003eSpread over 684 pages, \u003cem\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e reviews \u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eover 450 games from 1975 to 2019\u003c\/span\u003e, covering the role-playing classics we all know and love, such as \u003cem\u003eUltima\u003c\/em\u003e, \u003cem\u003eWizardry\u003c\/em\u003e, \u003cem\u003eFallout\u003c\/em\u003e and \u003cem\u003eMass\u003c\/em\u003e \u003cem\u003eEffect\u003c\/em\u003e – all brought to life with vibrant and engaging in-game images.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e \u003cspan\u003eincludes\u003c\/span\u003e \u003cspan\u003earticles\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egenre,\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003ee\u003c\/span\u003each \u003cspan\u003egame\u003c\/span\u003e entry also shares mod suggestions and hints on how to run the games on modern hardware. The book \u003cspan\u003ewas\u003c\/span\u003e written \u003cspan\u003eentirely\u003c\/span\u003e by fans, AAA developers, indies, journalists, modders and industry personalities\u003cspan\u003e,\u003c\/span\u003e such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian ‘Psychochild’ Green, Durante, George Weidman and Tim Cain, to name but a few.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)\u003c\/em\u003e comes as a hardback as standard\u003cspan\u003e,\u003c\/span\u003e \u003cspan\u003eproduced\u003c\/span\u003e us\u003cspan\u003eing\u003c\/span\u003e thread sewn binding for extra durability\u003cspan\u003e,\u003c\/span\u003e then shrink wrapped. The cover features a specially created artwork by fantasy artist \u003ca href=\"https:\/\/www.deviantart.com\/merlkir\"\u003eJan Pospíšil\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eT\u003c\/span\u003ehe project \u003cspan\u003ealso\u003c\/span\u003e \u003cspan\u003eaims\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ehelp\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003ewider\u003c\/span\u003e \u003cspan\u003eworld:\u003c\/span\u003e all of \u003cspan\u003eauthor\u003c\/span\u003e \u003cspan\u003eFelip\u003c\/span\u003e\u003cspan\u003ee\u003c\/span\u003e \u003cspan\u003ePepe’s\u003c\/span\u003e profit will be donated to the \u003ca href=\"https:\/\/www.vocacao.org.br\/\"\u003eVocação\u003c\/a\u003e charity in Brazil, \u003cspan\u003ehis\u003c\/span\u003e \u003cspan\u003ehomeland\u003c\/span\u003e. Vocação helps kids and teenagers from poor areas to get education and employment, \u003cspan\u003eenabling\u003c\/span\u003e \u003cspan\u003ethem\u003c\/span\u003e \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003eturn\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e help others around them to do the same, changing the community for the better.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":13611904041035,"sku":"CRPHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/CRPG_BB_DSCF1197.jpg?v=1691230814"},{"product_id":"h-g-wells-the-war-of-the-worlds-illustrated","title":"H.G. Wells: The War of the Worlds Illustrated","description":"\u003cp\u003e\u003cstrong\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cspan style=\"color: #ff2a00;\"\u003e\u003cb data-mce-fragment=\"1\"\u003e\u003c\/b\u003e\u003c\/span\u003e\u003c\/strong\u003eH.G. Wells is often referred to as the ‘father of science fiction’; his tales of time travel and alien invasion have enthralled generations.\u003c\/p\u003e\n\u003cp\u003eHis 1898 novel, \u003cem\u003eThe War of The Worlds\u003c\/em\u003e, tells the story of an invasion from Mars and the ensuing conflict between the Martians and mankind. Over the years, there have been many cinematic adaptations and a musical version, but never before has there been a fully illustrated coffee table book in which the classic scenes are brought to life.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eH.G. Wells: The War of the Worlds Illustrated\u003c\/em\u003e is a 276-page hardback containing the original book text, expertly brought to life through a series of illustrations by artist, Adam Rufino. The book contains nearly 100 full-colour artworks. Also included are an introduction by science fiction author Adam Roberts, a substantial feature on the life and works of H.G. Wells and an interview with Adam Rufino that showcases his concept sketches from the books development.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":13611979702347,"sku":"WOWHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF1310.jpg?v=1652876701"},{"product_id":"artcade-the-book-of-classic-arcade-game-art-extended-edition","title":"ARTCADE - The Book of Classic Arcade Game Art (Extended Edition)","description":"\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eRelive the sights and sounds of the arcade era with \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eARTCADE: The Book of Classic Arcade Game Art (Extended Edition)\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e – a celebration of the bold artwork and graphic design that defined gaming’s golden age.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eFeaturing hundreds of beautifully reproduced examples of marquee art and side art, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eARTCADE\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e showcases the vibrant visuals that once lined arcades throughout the 1970s, 1980s and 1990s.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eInside, you’ll discover artwork inspired by legendary arcade titles such as \u003c\/span\u003e\u003cem\u003e\u003cspan\u003ePac-Man\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eOut Run\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eStreet Fighter II\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eMoon Patrol\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eR-Type\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003cmeta charset=\"utf-8\"\u003eChoplifter\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDouble Dragon\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eBubble Bobble\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eGalaga\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eDonkey Kong\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e and many more – spanning multiple genres and generations of arcade history.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThis Extended Edition builds upon the original release with enhanced written content and additional features, making it the definitive version of the book for arcade enthusiasts, collectors, artists and retro gaming fans alike. Alongside the stunning artwork, readers will discover a brand-new exclusive interview with legendary artist Larry Day, whose work includes seminal titles such as \u003cem\u003eMoon Patrol \u003c\/em\u003eand the pinball machine \u003cem\u003eCatacomb\u003c\/em\u003e. The book also features an in-depth ‘how-to’ chapter created with contributions from Escape Pod,  one of the world’s leading creators of restored arcade artwork — offering fascinating insight into the process of bringing battered coin-op classics back to life.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003ePresented as a premium hardcover crafted to Bitmap Books’ renowned production standards, the book also comes housed inside a striking glow-in-the-dark slipcase made from heavy board for extra protection.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFrom neon-soaked racing games and explosive shooters to iconic beat ’em ups and maze classics, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eARTCADE\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is both a carefully curated archive of arcade history and a stunning coffee-table art book celebrating one of gaming’s most visually exciting eras.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":28552003813451,"sku":"ARTHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF0603.jpg?v=1652875223"},{"product_id":"metal-slug-the-ultimate-history","title":"Metal Slug: The Ultimate History","description":"\u003cdiv class=\"powr-countdown-timer\" id=\"8cae348a_1561793141\"\u003e\u003c\/div\u003e\n\u003cp style=\"text-align: left;\" data-mce-style=\"text-align: center;\"\u003e\u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMetal\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSlug:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eUltimate\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eHistory\u003c\/em\u003e\u003c\/span\u003e is the first officially-licensed book to document the lineage of one of gaming’s most beloved franchises.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\" data-mce-style=\"text-align: center;\"\u003eAn instant classic on its debut in 1996, the original \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMetal\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\" data-mce-style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSlug\u003c\/em\u003e\u003c\/span\u003e laid the foundations for an action-packed series \u003cspan\u003ethat\u003c\/span\u003e would become globally renowned for its tight gameplay, gorgeous hand-drawn visuals and playful sense of humour. \u003cspan\u003eThe\u003c\/span\u003e \u003cspan\u003efranchise\u003c\/span\u003e has effortlessly retained these core attributes across multiple sequels and spin-offs in the years since, and this publication – the first officially-licen\u003cspan\u003es\u003c\/span\u003eed and fully-endorsed book of its kind, \u003cem\u003eever\u003c\/em\u003e – not only \u003cspan\u003eaims\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e illuminate the rich history of the franchise via hundreds of carefully curated screenshots and a comprehensive written account of its often mysterious history, but also seeks to celebrate the iconic artwork which has made millions of players fall in love with the antics of the plucky Peregrine Falcon Squad.\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\" data-mce-style=\"text-align: center;\"\u003eTo help achieve this goal, SNK has offered unprecedented access to its vast archive of high-resolution concept artwork and illustrations, some of which is being made publicly available for the first time. The book also contains 11 exclusive and incredibly detailed interviews with key members of the development team, including Kazuma Kujo, Takushi Hiyamuta, Andoh Kenji and Takeshi Okui, the latter two of \u003cspan\u003ewhom\u003c\/span\u003e have never \u003cspan\u003epreviously\u003c\/span\u003e spoken about the series. These insightful discussions bust myths and reveal the real truth behind the creation and evolution of this esteemed franchise, extensively covering \u003cspan\u003eits\u003c\/span\u003e \u003cspan\u003ebeginnings\u003c\/span\u003e \u003cspan\u003eat\u003c\/span\u003e Nazca and the truth behind \u003cem\u003eMetal Slug Zero\u003c\/em\u003e – the version of Metal Slug that existed, before Marco and Tarma, when you controlled only the SV-001 tank. The book also explores the roots of Metal Slug, looking at Irem titles \u003cem\u003eIn the Hunt\u003c\/em\u003e and \u003cem\u003eGunForce II\u003c\/em\u003e and how these arcade cult classics influenced what was to come later.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003einterviews\u003c\/span\u003e \u003cspan\u003ewith\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e \u003c\/span\u003e\u003cspan\u003eShinichi\u003c\/span\u003e \u003cspan\u003eHamada,\u003c\/span\u003e \u003cspan\u003eTakushi\u003c\/span\u003e \u003cspan\u003eHiyamuta,\u003c\/span\u003e \u003cspan\u003eAndoh\u003c\/span\u003e \u003cspan\u003eKenji,\u003c\/span\u003e \u003cspan\u003eKazuma\u003c\/span\u003e \u003cspan\u003eKujo,\u003c\/span\u003e \u003cspan\u003eAtsushi\u003c\/span\u003e \u003cspan\u003eKurooka,\u003c\/span\u003e \u003cspan\u003eHidenari\u003c\/span\u003e \u003cspan\u003eMamoto,\u003c\/span\u003e \u003cspan\u003eSadaki\u003c\/span\u003e \u003cspan\u003eMatsumoto,\u003c\/span\u003e \u003cspan\u003eTakeshi\u003c\/span\u003e \u003cspan\u003eOkui,\u003c\/span\u003e \u003cspan\u003eKazuhiro\u003c\/span\u003e \u003cspan\u003eTakeshita,\u003c\/span\u003e \u003cspan\u003eTONKO\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eToshikazu\u003c\/span\u003e \u003cspan\u003eTanaka.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":29257832267851,"sku":"METHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF3330.jpg?v=1652876759"},{"product_id":"the-snes-pixel-book","title":"The SNES Pixel Book","description":"\u003cdiv id=\"8cae348a_1561793141\" class=\"powr-countdown-timer\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"powr-countdown-timer\"\u003eBitmap Books is proud to present \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eUnofficial\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eSNES\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ePixel\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eBook\u003c\/em\u003e\u003c\/span\u003e. Created in collaboration with German publisher Elektrospieler this lavish, 272-page volume celebrates the golden age of 16-bit gaming on Nintendo’s ultra-popular home console.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"powr-countdown-timer\"\u003e\n\u003cstrong\u003e\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cp\u003eThe book, which has been painstakingly translated from the original German text, features in-depth articles exploring the major genres to be found in the SNES’s huge portfolio of games. Th\u003cspan\u003eese\u003c\/span\u003e \u003cspan\u003eare\u003c\/span\u003e accompanied by thousands of screenshots, specially taken, composed and selected for this volume, \u003cspan\u003ec\u003c\/span\u003e\u003cspan\u003eomprising\u003c\/span\u003e a combination of single images, cut-outs, sprawling montages and gigantic level maps.\u003c\/p\u003e\n\u003cp\u003eSo\u003cspan\u003e,\u003c\/span\u003e whether \u003cspan\u003eas\u003c\/span\u003e a colossal spaceship, multi-screen boss monster, giant fortress, or comprehensive level overview, you can admire your favourite games and characters in ways rarely seen before. The book features a huge number of titles, from obscure oddities to the biggest classics, including \u003cem\u003eStreet Fighter II\u003c\/em\u003e, \u003cem\u003eSuper Mario World\u003c\/em\u003e, \u003cem\u003eSuper Castlevania IV\u003c\/em\u003e, \u003cem\u003eAxelay\u003c\/em\u003e, \u003cem\u003eChrono Trigger\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda: A Link to the Past\u003c\/em\u003e and \u003cem\u003eFinal Fantasy VI\u003c\/em\u003e – all beautifully presented and preserved for eternity.\u003c\/p\u003e\n\u003cp\u003eThe many games have been \u003cspan\u003egrouped\u003c\/span\u003e \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003egenre\u003c\/span\u003e, \u003cspan\u003ealongside\u003c\/span\u003e thoughtful and fascinating insights into the evolution of genres and design trends, and their impact on today’s video game landscape. Overall, the project represents the culmination of many years’ work by its authors, Robert Bannert and Christine Bauer, and translator Thomas Nickel.\u003c\/p\u003e\n\u003cp\u003eThe book is offered in hardback with a spot-varnished protective slipcase, and is produced to Bitmap Books’ usual superlative standards.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":31075011657803,"sku":"PIXHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/001_Pixel.jpg?v=1724235774"},{"product_id":"atari-2600-7800-a-visual-compendium","title":"Atari 2600\/7800: a visual compendium","description":"\u003cp\u003eDuring Atari’s early tenure as the video game industry’s leading light, it oversaw seismic change in what was still a very young, still-evolving sector. Not only was Atari’s VCS\/2600 system the first piece of gaming equipment to truly dominate the living room, it also played host to some of the most iconic titles of all time, including \u003cem\u003eAsteroids\u003c\/em\u003e, \u003cem\u003eSpace Invaders\u003c\/em\u003e, \u003cem\u003ePac-Man\u003c\/em\u003e \u003cem\u003eDefender\u003c\/em\u003e, \u003cem\u003eJoust\u003c\/em\u003e, \u003cem\u003ePitfall!\u003c\/em\u003e, \u003cem\u003eRiver Raid\u003c\/em\u003e and many, many more.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eAt its height, Atari’s name became synonymous with video gaming in the same way that Nintendo’s would a few years later, but the company – and the industry – fell just as swiftly\u003cspan\u003e,\u003c\/span\u003e thanks to the infamous North American video game crash of 1983. Even when faced with this catastrophic event, Atari soldiered on and, the following year, produced the powerful 7800 console – a machine that could easily have returned the firm to its former glory, had its launch in 1984 gone to plan.\u003c\/p\u003e\n\u003cp\u003eThis book aims to cover the highs and lows of what was a truly tumultuous period in video game history\u003cspan\u003e,\u003c\/span\u003e an era which laid down the foundations for what has today become one of the world’s most popular forms of entertainment.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eAtari\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003e2600\/7800:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ea\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003evisual\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecompendium\u003c\/em\u003e\u003c\/span\u003e aims to showcase the very best pixel art, cover art and product design on each system. Spread over 528 pages, it features over 200 classic games, with articles on the leading third-party developers, interviews with key figures in the industry and features on subjects such as cover art, prototypes and homebrew releases.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes contributions from\u003c\/strong\u003e\u003cspan\u003e:\u003c\/span\u003e\u003cstrong\u003e\u003cbr\u003e \u003c\/strong\u003eLee Actor, David Akers, Allan Alcorn, Glenn Axworthy, Dona Bailey, Rex Bradford, Nolan Bushnell, Steve Cartwright, Osman Celimli, John Champeau, Samuel Claiborn, David Crane, Bob DeCrescenzo, Joe Decuir, Alex DeMeo, David Dentt, Michael Feinstein, Hal Finney, Will Freeman, Ed Fries, Rob Fulop, Peter Gaston, David Giltinan, Steve Golson, Craig Grannell, Andrew Hayward, Matt Householder, Larry Kaplan, Ray Kassar, Michael Katz, Sam Kennedy, Dan Kitchen, Garry Kitchen, Sam Kjellman, Dennis Koble, Tim Lapetino, Jamie Lendino, Jon Leupp, David Lubar, Doug Macrae, Alan Miller, Laura Nikolich, Chuck Peavey, Julian Rignall, Warren Robinett, Keith Robinson, Perry Rodgers, Greg Sewart, \u003cspan\u003eCarol\u003c\/span\u003e \u003cspan\u003eShaw,\u003c\/span\u003e Tom Sloper, Bob Smith, Cliff Spohn, Chris Spry, Dave Staugas, Tony Takoushi, Fred Thompson, \u003cspan\u003eJohn\u003c\/span\u003e \u003cspan\u003eVan\u003c\/span\u003e \u003cspan\u003eRyzin,\u003c\/span\u003e Howard Scott Warshaw, Rob Wanenchak, Bob Whitehead, Phil Wiswell, Steve Woita, Robert Workman \u003cspan\u003eand\u003c\/span\u003e Vladimir Zúñiga.\u003c\/p\u003e\n\u003cp\u003e©2020 Atari Interactive, Inc. Atari and the Atari logo are registered trademarks owned by Atari Interactive, Inc. All individual Atari game names and logo\u003cspan\u003es\u003c\/span\u003e are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates. All other trademarks are the property of their respective owners.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":31677856153675,"sku":"ATAHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_Atari.jpg?v=1652876289"},{"product_id":"micro-but-many-an-unofficial-micro-machines-collection","title":"Micro but Many: an unofficial Micro Machines collection","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cdiv style=\"text-align: left;\"\u003eIntroduced by \u003cspan style=\"font-weight: normal !msorm;\"\u003eJohn\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eMoschitta\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eJr.\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003e,\u003c\/span\u003e the fast-talking Micro Machines Man of the TV commercials, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMi\u003c\/em\u003e\u003c\/span\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecro\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ebut\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMany:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ean\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eunofficial\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMicro\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMachines\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecollection\u003c\/em\u003e\u003c\/span\u003e features over 1,000 beautifully photographed Micro Machines – the must-have miniature cars of our misspent youth.\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cp\u003eThis book is a rare collection of the most loved Micro Machines from the 1980s, 1990s and beyond – including some never before seen! Curated by collectors and the original Micro Machines designers over six sections, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMicro\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ebut\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMany\u003c\/em\u003e\u003c\/span\u003e is a nostalgic visual showroom. Take a spin down memory lane in a race car, plane, tank, truck, motorbike, boat or even the Lunar Rover – all are included, with detailed photography and stats. The book also provides an under-the-hood look at how these diminutive wonders were created, showing off prototypes and unreleased vehicles as well as insights and anecdotes from the original Micro Machines designers.\u003c\/p\u003e\n\u003cp\u003eWhether it's a unique European car such as the Aston Martin DB5\u003cspan\u003e,\u003c\/span\u003e or an awesome American car like the Ford '64 Mustang\u003cspan\u003e,\u003c\/span\u003e or even a cool classic like the Bugatti '27 Type 41 Royale, you’re sure to find your favourite in this book. Or maybe you’re more of a plane fan, or a military whiz, or a train spotter \u003cspan\u003e–\u003c\/span\u003e \u003cspan\u003eregardless,\u003c\/span\u003e you’ll find what you’re looking for here.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMicro\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ebut\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMany\u003c\/em\u003e\u003c\/span\u003e comes with an animated lenticular ‘Ultra Movers’ cover, holographic \u003cspan\u003efoil-\u003c\/span\u003eblocked pages and four colourful bookmark ribbons. \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMicro\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ebut\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMany:\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ean\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eunofficial\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMicro\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eMachines\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003ecollection\u003c\/em\u003e\u003c\/span\u003e is sure to appeal to children of the 80s and 90s, auto enthusiasts and Micro Machines fans alike.\u003c\/p\u003e\n\u003cp\u003eEach book directly ordered from Bitmap Books also comes with a 'shiny' logo sticker.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":32298046259275,"sku":"MBMHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF1237.jpg?v=1652876799"},{"product_id":"the-games-that-werent","title":"The Games That Weren't","description":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cp\u003eNow larger than both the movie and music industries combined, the video game industry has provided more than 40 glorious years of interactive entertainment across a plethora of hardware platforms, including consoles, computers and handheld devices. We truly are spoilt for choice when it comes to picking something to play, and that dizzying array is growing by the day.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eEven so, there are a great many video games \u003cspan\u003ethat\u003c\/span\u003e have sadly never seen the light of day\u003cspan\u003e,\u003c\/span\u003e for a variety of reasons\u003cspan\u003e,\u003c\/span\u003e and many of these have incredible \u003cspan\u003eunso\u003c\/span\u003e\u003cspan\u003elved\u003c\/span\u003e mysteries \u003cspan\u003eor\u003c\/span\u003e gripping \u003cspan\u003euntold\u003c\/span\u003e tales attached to them. \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThat\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWeren't\u003c\/em\u003e\u003c\/span\u003e aims to give these unknown titles a chance to shine \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003elifting\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003elid\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e \u003cspan\u003etheir\u003c\/span\u003e \u003cspan\u003estories\u003c\/span\u003e – even if we weren't able to actually play them as their developers intended.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eProviding\u003c\/span\u003e illustrated snapshot\u003cspan\u003es\u003c\/span\u003e of unreleased games \u003cspan\u003edating\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e 1975 \u003cspan\u003eto\u003c\/span\u003e 2015, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eGames\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThat\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eWeren't\u003c\/span\u003e\u003c\/em\u003e is Bitmap Books\u003cspan\u003e’\u003c\/span\u003e \u003cspan\u003ebiggest\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003emost\u003c\/span\u003e \u003cspan\u003eambitious\u003c\/span\u003e \u003cspan\u003ebook\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003edate\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e \u003cspan\u003eIt\u003c\/span\u003e includes \u003cspan\u003ea\u003c\/span\u003e \u003cspan\u003ewide\u003c\/span\u003e \u003cspan\u003erange\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e titles \u003cspan\u003efrom\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eAtari\u003c\/span\u003e \u003cspan\u003e2600\u003c\/span\u003e \u003cspan\u003eright\u003c\/span\u003e \u003cspan\u003eup\u003c\/span\u003e \u003cspan\u003eto\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003eSony\u003c\/span\u003e \u003cspan\u003ePlayStation\u003c\/span\u003e \u003cspan\u003e4\u003c\/span\u003e, \u003cspan\u003eby\u003c\/span\u003e \u003cspan\u003eway\u003c\/span\u003e \u003cspan\u003eof\u003c\/span\u003e \u003cspan\u003earcade,\u003c\/span\u003e \u003cspan\u003ehome\u003c\/span\u003e \u003cspan\u003ecomputer,\u003c\/span\u003e \u003cspan\u003econsole,\u003c\/span\u003e \u003cspan\u003ehandheld\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003emobile\u003c\/span\u003e \u003cspan\u003eplatforms\u003c\/span\u003e. Years in the making, it's packed to bursting point with exclusive content, in-depth interviews and much more besides.\u003c\/p\u003e\n\u003cp\u003eMany of these lost classics are expanded upon in detail, \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ewe\u003c\/span\u003e shar\u003cspan\u003ee\u003c\/span\u003e the untold stories and recollections \u003cspan\u003eof\u003c\/span\u003e \u003cspan\u003ethose\u003c\/span\u003e \u003cspan\u003einvolved\u003c\/span\u003e \u003cspan\u003ewith\u003c\/span\u003e \u003cspan\u003etheir\u003c\/span\u003e \u003cspan\u003edesign\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003edevelopment,\u003c\/span\u003e as well as shedding some light on intriguing mysteries along the way. Assets and screenshots – some of which have never been seen \u003cspan\u003ebefore\u003c\/span\u003e – help illustrate the narratives, and in the case of games for which no images exist, there are specially-created artist's impressions \u003cspan\u003ethat\u003c\/span\u003e give a tantalising visual interpretation of what could have been.\u003c\/p\u003e\n\u003cp\u003eCovering more than 80 games – including \u003cem\u003eStar Fox 2\u003c\/em\u003e, \u003cem\u003eGreen Lantern\u003c\/em\u003e and \u003cem\u003eSimMars\u003c\/em\u003e – across a 40-year span\u003cspan\u003e,\u003c\/span\u003e and packed with content such as five specially-created 'Hardware That Wasn't' blueprint pieces and interviews with industry legends such as David Crane, Jeff Minter, Matthew Smith, Dan Malone, Eugene Jarvis, Dylan Cuthbert, Andrew and Philip Oliver, Geoff Crammond, Scott Adams, Jon Hare and many more, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThat\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWeren't\u003c\/em\u003e\u003c\/span\u003e showcases and pays tribute to well-known and not\u003cspan\u003e-\u003c\/span\u003eso\u003cspan\u003e-\u003c\/span\u003ewell-known unreleased titles, as well as games you might never have heard of – until now. As if that wasn't enough, the book has been produced to the \u003cspan\u003esignature\u003c\/span\u003e high standard Bitmap Books readers have come to expect, with eye-catching fluorescent colours and high-quality binding on superb paper stock, and \u003cspan\u003eit\u003c\/span\u003e comes with a free digital copy\u003cspan\u003e,\u003c\/span\u003e so you can take it with you everywhere.\u003c\/p\u003e\n\u003cp\u003eWhile the games industry has much to celebrate \u003cspan\u003ein\u003c\/span\u003e \u003cspan\u003ethe\u003c\/span\u003e \u003cspan\u003egames\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan\u003edid\u003c\/span\u003e \u003cspan\u003emake\u003c\/span\u003e \u003cspan\u003eit\u003c\/span\u003e \u003cspan\u003eonto\u003c\/span\u003e \u003cspan\u003eshelves\u003c\/span\u003e, there's something uniquely captivating in looking at titles that never \u003cspan\u003eachieved\u003c\/span\u003e the finish line\u003cspan\u003e.\u003c\/span\u003e \u003cspan\u003eW\u003c\/span\u003e\u003cspan\u003ee\u003c\/span\u003e \u003cspan\u003ehope\u003c\/span\u003e \u003cspan\u003ethat\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThe\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGames\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eThat\u003c\/em\u003e\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eWeren't\u003c\/em\u003e\u003c\/span\u003e will keep the memory of these failed masterpieces alive.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":32366731722827,"sku":"GTWHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5297.jpg?v=1652877607"},{"product_id":"game-boy-the-box-art-collection","title":"Game Boy: The Box Art Collection","description":"\u003cp\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003eWhether\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eyou're\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ean\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eold-school\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eGame\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eBoy\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efan\u003c\/span\u003e, \u003cspan style=\"font-weight: normal !msorm;\"\u003eor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003ediscovering\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ewonders\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eNintendo's\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emillion-selling\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eportable\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003esystem\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003every\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efirst\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003etime,\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003e\u003cem\u003eGame\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eBoy:\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eC\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eollect\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm; font-style: normal !msorm;\"\u003eion\u003c\/span\u003e\u003c\/em\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eis\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ebook\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eyou\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003e–\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eit's\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ea\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003evibrant\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ecelebration\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003esome\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eof\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efinest\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ecover\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eartwork\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003efor\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eth\u003c\/span\u003eis\u003cspan style=\"font-weight: normal !msorm;\"\u003e\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emonochrome\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003emarvel\u003c\/span\u003e, \u003cspan style=\"font-weight: normal !msorm;\"\u003ewhich\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ekick-\u003c\/span\u003e\u003cspan style=\"font-weight: normal !msorm;\"\u003estarted\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ethe\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003ehandheld\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003egames\u003c\/span\u003e \u003cspan style=\"font-weight: normal !msorm;\"\u003eindustry.\u003c\/span\u003e\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp\u003eDespite the fact that we live in a world where the average smartphone makes the Game Boy look like an abacus\u003cspan\u003e,\u003c\/span\u003e in purely technical terms, Nintendo's trailblazing handheld still manages to capture the attention of gamers all over the world – and flicking through these pages, it's easy to see why. It's home to some of the most famous names in the videogame business, such as Mario, Zelda, Donkey Kong, Metroid, Mega Man, Castlevania, Gradius and Final Fantasy, and many of its best titles hold up surprisingly well by modern standards – with technology this basic, developers of the period needed to make sure the gameplay was compelling and addictive.\u003c\/p\u003e\n\u003cp\u003eWe've worked closely with some of the world's most renowned Game Boy collectors to pull together a varied selection of titles \u003cspan\u003ethat\u003c\/span\u003e spans both \u003cspan\u003eW\u003c\/span\u003eestern and \u003cspan\u003eE\u003c\/span\u003eastern tastes. We've tried to strike the right balance between the two, and we hope you'll enjoy seeing some familiar pieces of art rubbing shoulders with covers for games you perhaps know from the dim and distant past\u003cspan\u003e,\u003c\/span\u003e but have never \u003cspan\u003ebefore\u003c\/span\u003e seen presented in \u003cspan\u003ethe\u003c\/span\u003e packaging \u003cspan\u003eshown\u003c\/span\u003e \u003cspan\u003eh\u003c\/span\u003e\u003cspan\u003eere\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003eThe other notable addition is the inclusion of screenshots on each page, giving you the opportunity to see what the games in question actually look like. As if that wasn't enough, we've gone to the extra effort of professionally translating the titles of Japanese games into Romaji – something \u003cspan\u003ethat\u003c\/span\u003e, to our knowledge, has never been properly attempted before in any English-language book. \u003cem\u003eGame Boy: The Box Art Collection\u003c\/em\u003e \u003cspan\u003ealso\u003c\/span\u003e includes a foreword by \u003ca href=\"https:\/\/www.instagram.com\/gameboycameraman\/\"\u003eGameboycameraman\u003c\/a\u003e, a collector's interview and an extensive feature on the history of the Game Boy.\u003c\/p\u003e\n\u003cp\u003eAt 372 pages long, \u003cspan style=\"font-style: normal !msorm;\"\u003e\u003cem\u003eGame\u003c\/em\u003e\u003c\/span\u003e\u003cem\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBoy:\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eThe\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eBox\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eArt\u003c\/span\u003e \u003cspan style=\"font-style: normal !msorm;\"\u003eCollection\u003c\/span\u003e\u003c\/em\u003e also boasts a metallic silver textured cover with \u003cspan\u003ea\u003c\/span\u003e metallic blue foil logo. As with all our books, we use thread sewn binding for extra durability and \u003cspan\u003ep\u003c\/span\u003e\u003cspan\u003erint\u003c\/span\u003e \u003cspan\u003elithographically\u003c\/span\u003e \u003cspan\u003eon\u003c\/span\u003e high-quality paper to showcase the gorgeous visuals \u003cspan\u003eas\u003c\/span\u003e \u003cspan\u003ethey\u003c\/span\u003e \u003cspan\u003edeserve\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e:\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eJas\u003c\/span\u003e \u003cspan\u003eAustin,\u003c\/span\u003e \u003cspan\u003eJean-Jacques\u003c\/span\u003e \u003cspan\u003eCalbayrac,\u003c\/span\u003e \u003cspan\u003eTim\u003c\/span\u003e \u003cspan\u003eGirvin,\u003c\/span\u003e \u003cspan\u003eVincent\u003c\/span\u003e \u003cspan\u003eHaucourt,\u003c\/span\u003e \u003cspan\u003eMichael\u003c\/span\u003e \u003cspan\u003eLynch,\u003c\/span\u003e \u003cspan\u003ePaul\u003c\/span\u003e \u003cspan\u003eMachacek,\u003c\/span\u003e \u003cspan\u003eDamien\u003c\/span\u003e \u003cspan\u003eMcFerran\u003c\/span\u003e \u003cspan\u003eand\u003c\/span\u003e \u003cspan\u003eChris\u003c\/span\u003e \u003cspan\u003eSutherland.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":32815051604043,"sku":"GAMHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF5454_1349a0fc-3e55-43e8-9a8e-d08ddbebfca4.jpg?v=1652876538"},{"product_id":"a-guide-to-japanese-role-playing-games","title":"A Guide to Japanese Role-Playing Games","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003eWelcome to the world of Japanese Role-Playing Games!\u003c\/p\u003e\n\u003cp\u003eVideo role-playing games, adapted for computers from their pen-and-paper forebears, have been around since the earliest days of digital gaming. Despite initial similarities to Western games, Japan’s output began diverging in dramatic ways, inspired by its own culture and art, producing a style of game that’s often wildly different from its Western counterpart. From \u003cem\u003eDragon Quest \u003c\/em\u003eto \u003cem\u003eFinal Fantasy\u003c\/em\u003e, from \u003cem\u003eMegami Tensei \u003c\/em\u003eto \u003cem\u003ePokémon\u003c\/em\u003e, \u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e explores the expansive history of Japanese role-playing games (JRPGs), beginning on 8-bit microcomputers, and following them all the way up to the heavy hitters of the modern era.\u003c\/p\u003e\n\u003cp\u003eCreated in collaboration with author \u003ca href=\"http:\/\/www.hardcoregaming101.net\/\"\u003eKurt Kalata\u003c\/a\u003e, \u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e is an ambitious project that aims to cover the entire history of Japanese role-playing games from 1982 to 2020. As well as reviews of over 600 games, covering a wide range of sub-genres, including strategy RPGs like \u003cem\u003eFire Emblem\u003c\/em\u003e, Rogue-likes such as \u003cem\u003eMystery Dungeon\u003c\/em\u003e, and first-person dungeon crawlers like \u003cem\u003eEtrian Odyssey\u003c\/em\u003e, it includes articles on the genre, its music and art. Overall, the book weighs in at over 370,000 words and contains contributions from a wide selection of fans and journalists, combining to create the ultimate coffee table book on Japanese role-playing games.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Guide to Japanese Role-Playing Games\u003c\/em\u003e is 652 pages in length (our largest book to date) and comes in hardback as standard. The cover features a specially created piece of artwork by \u003ca href=\"https:\/\/dicesms.tumblr.com\/\"\u003eStephanie Sybydlo\u003c\/a\u003e, which is finished with special pantone inks and metallic silver foil details. Each divider within the book also features a specially created ‘overworld map’ by the guys at \u003ca href=\"http:\/\/www.armyoftrolls.co.uk\/\"\u003eArmy of Trolls\u003c\/a\u003e. As with all our books, we use thread-sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.\u003c\/p\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cp\u003eLet the adventure commence!\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":38212518346945,"sku":"JRPHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/021_JapaneseRPG.jpg?v=1652875191"},{"product_id":"the-secret-history-of-mac-gaming-expanded-edition","title":"The Secret History of Mac Gaming: Expanded Edition","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe Macintosh changed video games. It challenged the medium to be more than child’s play and quick reflexes. It made human-computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history — including \u003cem\u003eMyst\u003c\/em\u003e, \u003cem\u003eHalo\u003c\/em\u003e, and \u003cem\u003eSimCity\u003c\/em\u003e. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eIt welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra: ‘think different’.\u003c\/p\u003e\n\u003cp\u003eWritten by award-winning journalist and game historian Richard Moss, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e draws on a combination of archive material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e also features guest chapters from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game \u003cem\u003eSpectre\u003c\/em\u003e, as well as specially-created divider illustrations and cover art by graphic designer and pixel artist \u003ca href=\"https:\/\/jjsignal.com\/\"\u003eJJ Signal\u003c\/a\u003e, all styled in the gorgeous 1-bit aesthetics of early Macintosh games. At 480 pages long, \u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e features eye-catching coloured page edges, a hardback cover printed with pantone inks and a colour-coded bookmark ribbon. As with all our books, we use thread sewn binding for extra durability and print lithographically on high-quality paper to showcase the gorgeous visuals as they deserve.\u003c\/p\u003e\n\u003cp\u003eThis newly-expanded edition adds around 70 pages of extra content, including a foreword by \u003cem\u003eThe 7th Guest\u003c\/em\u003e co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind \u003cem\u003eSnood\u003c\/em\u003e, \u003cem\u003eChaos Overlords\u003c\/em\u003e, \u003cem\u003eThe Dungeon of Doom\u003c\/em\u003e, and more. It also revises and updates the design, based on reader feedback, to provide a better reading experience.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003eIncludes contributions from: \u003cbr\u003e\u003c\/strong\u003eRobyn and Rand Miller, Patrick Buckland, John Calhoun (Glider), Andrew Welch, Ben Spees, Matt Burch, Ian and Colin Lynch Smith, Steven Tze, Mark Stephen Pierce, Jonathan Gay, Bill Appleton, Steve Capps, Charlie Jackson, Peter Cohen, Trey Smith, Dave Marsh, Joe Williams, Brian Greenstone, Craig Erickson, Rick Holzgrafe, Chris De Salvo, Ray Dunakin, Cliff Johnson, Glenda Adams, Rebecca Heineman, Eric Klein, Marc Vose, Yoot Saito, Alex Seropian (Bungie).\u003c\/p\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: start;\"\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40413296361665,"sku":"MACHB","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF6430.jpg?v=1652877738"},{"product_id":"go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups","title":"Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups","description":"\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cb data-mce-fragment=\"1\"\u003e\u003c\/b\u003e\u003c\/span\u003e\u003c\/strong\u003eGet ready for the fight of your life in \u003cem\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups\u003c\/em\u003e. Written by award-winning author Dave Cook, and opening with a foreword by legendary \u003cem\u003eDouble Dragon\u003c\/em\u003e creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years, starting with Irem’s 1984 arcade mash, \u003cem\u003eKung-Fu Master\u003c\/em\u003e, continuing through the genre’s ‘90s heyday, and finishing with indie brawlers such as \u003cem\u003eMother Russia Bleeds\u003c\/em\u003e and \u003cem\u003eStreets of Rage 4\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eAt over 450 pages, \u003cem\u003eGo Straight\u003c\/em\u003e takes a deep dive into familiar beat-’em-up legends like \u003cem\u003eDouble Dragon\u003c\/em\u003e, \u003cem\u003eGolden Axe\u003c\/em\u003e, \u003cem\u003eFinal Fight \u003c\/em\u003eand \u003cem\u003eTeenage Mutant Ninja Turtles\u003c\/em\u003e, as well as delving into the more obscure brawlers you just have to try, like \u003cem\u003eDenjin Makai\u003c\/em\u003e, \u003cem\u003eShadow Force\u003c\/em\u003e and \u003cem\u003eGaia Crusaders\u003c\/em\u003e. As well as reviewing each game, \u003cem\u003eGo Straight\u003c\/em\u003e features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGo Straight \u003c\/em\u003eis printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIf you have fond memories of playing side-scrolling beat-’em-ups at home on the couch or in noisy arcades, or if you’re excited by the genre and jumping in for the first time, \u003cem\u003eGo Straight\u003c\/em\u003e is the perfect guide for you.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":40843457102017,"sku":"GOSHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/010_GoStraight.jpg?v=1724235069"},{"product_id":"the-king-of-fighters-the-ultimate-history","title":"THE KING OF FIGHTERS: The Ultimate History","description":"\u003cp data-mce-fragment=\"1\"\u003eBitmap Books is incredibly proud to present \u003cem data-mce-fragment=\"1\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/em\u003e. Put simply, KOF is one of the most important fighting game series of all time, and today, in 2022, it is considered versus fighter royalty. But despite this legacy, the history of this long-running and much beloved gaming series has never been comprehensively told, leaving the story of how it came to be, and the cultural phenomenon it became, largely shrouded in mystery.\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHere, in the first officially licensed and fully endorsed book of its type, that story is revealed in its entirety. With the help of SNK itself, which has granted unprecedented access to its immense archives of illustrations and artwork, as well as the key members of the original development team, who have spoken in unparalleled detail about how they created the series, this official history delivers a comprehensive visual and written history of KOF. The book celebrates iconic characters in the KOF roster such as Kyo Kusanagi and Iori Yagami, as well as hearing from the voice actors who brought them to life; it uncovers never-before-seen details about the mysterious origins of KOF; and delves into the sumptuous pixel art and rich story narratives the series is known for. With its wealth of imagery and information, this is the ultimate KOF history.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/em\u003e is 544 pages long, hardback and printed to the highest possible standards, using special Pantone ink and high-quality paper. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eIncludes interviews with:\u003cbr\u003e\u003c\/strong\u003eMasaaki Kukino, Masanori Kuwasashi, Toyohisa Tanabe, Shinichi Shimizu, Hideki Asanaka and Eisuke Ogura.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e© SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41478679068865,"sku":"KOFHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/kof-book-8663.jpg?v=1721807572"},{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £32.49, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003eis a 424-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by videogame artist \u003ca href=\"https:\/\/www.artstation.com\/ianpesty\"\u003eIan Pestridge\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem data-mce-fragment=\"1\"\u003eI’m Too Young To Die\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":41605805277377,"sku":"FPSHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/products\/DSCF4509.jpg?v=1724234927"},{"product_id":"pc-engine-the-box-art-collection","title":"PC Engine: The Box Art Collection","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExtending our wildly popular \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBox Art Collection \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eseries, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e offers essential reading for long-standing fans of NEC’s mighty console, retrogaming devotees of every kind, and anyone with an interest in the fascinating relationship that games, art and popular culture share.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhy? Because the PC Engine was more than just a games console. It was part of a movement in the late-1980s that saw a bold new aesthetic emerge in Japan that would soon spread across the globe, shaping art, design, and creativity everywhere it went. As the country’s games, movies, music, design, and fashion influenced one another, the brilliant box art of the PC Engine’s remarkable library capably captured the spread of artistic approaches and styles that made up the movement.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e celebrates the diversity, vibrancy, sophistication, and personality seen across the covers of the best and most interesting Japanese releases for NEC’s undersized powerhouse, including \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdventure Island\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDarius Plus\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBomberman ‘93\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eYS I\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u0026amp; \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eII\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSoldier Blade\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Denjin\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAir Zonk\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAkumajō Dracula X: Chi no Rondo\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eCastlevania: Rondo of Blood\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e),\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e Devil Crash\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStreet Fighter II: Champion Edition\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eAt 372 pages in length,\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e PC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e includes more than 300 professionally shot pieces of box art, along with carefully reproduced screenshots – all presented with Bitmap Book’s design-led approach. We’ve worked hard to make every page packed with thoughtful, exciting design – just like those PC Engine game covers. And every game featured includes an insightful review and expert summary.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe standard edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e features a striking metallic red foil logo on the hardback cover. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We equally use thread sewn binding for extra durability and the ability to lay the book open flat.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe collector’s edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/pc-engine-the-box-art-collection-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003ePUSH RUN BUTTON.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback book","offer_id":42435810296001,"sku":"PCEHB","price":29.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/PCE_Bitmap_DSCF7033.jpg?v=1724235635"},{"product_id":"the-art-of-the-box","title":"The Art Of The Box","description":"\u003cp style=\"text-align: center;\" data-mce-fragment=\"1\"\u003e\u003cem\u003e\"Celebrating a more innocent time when purchasing decisions were often influenced by the quality of a game's cover, \u003c\/em\u003eThe Art Of The Box\u003cem\u003e shines a long-overdue light on the talents of legends such as Bob Wakelin, Tom DuBois and Susumu Matsushita, and is a must-have for any self-respecting retro gamer\"\u003c\/em\u003e 9\/10, \u003ca href=\"https:\/\/www.nintendolife.com\/reviews\/the-art-of-the-box-celebrates-a-time-when-cover-art-could-sell-a-game\" target=\"_blank\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBefore the days of brand awareness campaigns and digital marketing, a game’s only source of advertising was often limited to the box artwork you’d see on high street shelves. With early game graphics offering little visual interest, it fell to the packaging to conjure up engaging images of deep space battles, medieval knights and wizards, explosive military operations, and monstrous alien creatures. And every cover had to be hand-crafted by an artist using traditional media – often with a short deadline and the vaguest of briefs.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003eThe Art Of The Box\u003c\/em\u003e features 26 biographies of those artists who, at some point in their careers, found themselves illustrating video game packaging, including Bob Wakelin, Steve Hendricks, Ken Macklin, Tom DuBois, Steinar Lund, Marc Ericksen, Julie Bell and Susumu Matsushita among many others. With information drawn from live interviews wherever possible, we discuss their beginnings as an artist, their inspirations and influences, the games they illustrated, and where their artistic careers have taken them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSome artists created just a handful of covers over a short period; others were instrumental in developing the look and feel of video game brands, such as Ocean Software, Konami and Capcom. But all have their left an indelible mark on the industry, with sumptuous pieces of original art, many of which now command high prices on the collectors’ market.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith artists from the UK, Europe, North American and Japan, \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e encompasses the full gamut of game packaging illustration, from the early days of Atari’s iconic VCS box art, to modern-day collaborations between designers, CG artists and game developers for the latest AAA games. Each biography is accompanied by lavish, full-colour box artwork, supplied by the artists themselves, and each piece is presented without the usual logos and retail elements, so you see each piece as the artist intended.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs the gaming world moves irrevocably toward digital downloads and gaming subscription services, traditional box art will one day become a thing of the past. But a small selection of these vivid flights of the imagination will be forever celebrated in \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis substantial and exhaustively researched book is 564 pages in length, with over 100,000 words and more than 350 full colour images. \u003cmeta charset=\"utf-8\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Art Of The Box\u003c\/em\u003e is produced to Bitmap Books’ usual high standards, available in hardback format with heavy, gloss paper, incredible print quality and including a ribbon bookmark. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNote that the free PDF with this book has watermarks on all images.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eFeatured artists:\u003c\/strong\u003e\u003cbr\u003e\u003ca href=\"https:\/\/charlesbae.com\/\" target=\"_blank\"\u003eCharles Bae\u003c\/a\u003e, \u003ca href=\"https:\/\/www.borisjulie.com\/\" target=\"_blank\"\u003eJulie Bell\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bromart.com\/\" target=\"_blank\"\u003eGerald Brom\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eFrank Cirocco\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/iamgabz.com\/\" target=\"_blank\"\u003eGrzegorz Domaradzki\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/retrographicbooks.com\/\" target=\"_blank\"\u003eTom DuBois\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.marcericksen.com\/\" target=\"_blank\"\u003eMarc Ericksen\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.oliverfreyart.com\" target=\"_blank\"\u003eOliver Frey\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.sundancecreative.com\/Home.html\" target=\"_blank\"\u003eSteve Hendricks\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.paulkidby.com\/\" target=\"_blank\"\u003ePaul Kidby\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.sporkunltd.com\/\" target=\"_blank\"\u003eMichael Koelsch\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.denisloubet.com\/\" target=\"_blank\"\u003eDenis Loubet\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.steinarlund.com\/\" target=\"_blank\"\u003eSteinar Lund\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/kenfivefiftyfive\" target=\"_blank\"\u003eKen Macklin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"http:\/\/www.leemacleodfineart.com\/\" target=\"_blank\"\u003eLee MacLeod\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.susumumatsushita.net\/\" target=\"_blank\"\u003eSusumu Matsushita\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.rodneymatthewsstudios.com\/\" target=\"_blank\"\u003eRodney Matthews\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.motzkusart.com\/\" target=\"_blank\"\u003eRoger Motzkus\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003eShinkiro and Eisuke Ogura\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/peringer.com\/\" target=\"_blank\"\u003eStephen Peringer\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/dermotpower.com\/\" target=\"_blank\"\u003eDermot Power\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.davidrowe.net\/\" target=\"_blank\"\u003eDavid Rowe\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/juniortomlin.com\/\" target=\"_blank\"\u003eJunior Tomlin\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.dudutorres.com.br\/\" target=\"_blank\"\u003eDudu Torres\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e, \u003c\/span\u003e\u003ca href=\"https:\/\/www.etsy.com\/uk\/shop\/BobWakelinArtwork\" target=\"_blank\"\u003eBob Wakelin\u003c\/a\u003e and \u003ca href=\"https:\/\/www.winterbauerarts.com\/\" target=\"_blank\"\u003eMike Winterbauer\u003c\/a\u003e.\u003cbr\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":42743504568513,"sku":"AOBHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/TAOTB_BB_DSCF0758.jpg?v=1724234613"},{"product_id":"pc-engine-the-box-art-collection-collectors-edition","title":"PC Engine: The Box Art Collection (Collector's Edition)","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExtending our wildly popular \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBox Art Collection \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eseries, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e offers essential reading for long-standing fans of NEC’s mighty console, retrogaming devotees of every kind, and anyone with an interest in the fascinating relationship that games, art and popular culture share.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhy? Because the PC Engine was more than just a games console. It was part of a movement in the late-1980s that saw a bold new aesthetic emerge in Japan that would soon spread across the globe, shaping art, design, and creativity everywhere it went. As the country’s games, movies, music, design, and fashion influenced one another, the brilliant box art of the PC Engine’s remarkable library capably captured the spread of artistic approaches and styles that made up the movement.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e celebrates the diversity, vibrancy, sophistication, and personality seen across the covers of the best and most interesting Japanese releases for NEC’s undersized powerhouse, including \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdventure Island\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDarius Plus\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBomberman ‘93\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eYS I\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u0026amp; \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eII\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSoldier Blade\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Denjin\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAir Zonk\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eAkumajō Dracula X: Chi no Rondo\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eCastlevania: Rondo of Blood\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e),\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e Devil Crash\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStreet Fighter II: Champion Edition\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eAt 372 pages in length,\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e PC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e includes more than 300 professionally shot pieces of box art, along with carefully reproduced screenshots – all presented with Bitmap Book’s design-led approach. We’ve worked hard to make every page packed with thoughtful, exciting design – just like those PC Engine game covers. And every game featured includes an insightful review and expert summary.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe collector’s edition of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePC Engine: The Box Art Collection\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e comes housed within a sturdy slipcase which features an exclusive cover illustration by Wil Overton (Rare\/\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSuper Play \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003emagazine). Also included is a protective dust jacket, which also features Wil’s artwork. This collector’s edition is limited to only 2,000 copies and will never be printed again, ever.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003ePUSH RUN BUTTON.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":47081304260801,"sku":"PCECE","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/PCE_Bitmap_SCF6704.jpg?v=1724235709"},{"product_id":"i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002-collectors-edition","title":"I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 (Collector's Edition)","description":"\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #ff2a00;\" data-mce-fragment=\"1\" data-mce-style=\"color: #ff2a00;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003eBitmap Books proudly presents \u003c\/span\u003e\u003cem\u003eI’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002\u003c\/em\u003e\u003cspan\u003e. Covering the early, experimental years of the first-person shooter, we celebrate more than \u003c\/span\u003e\u003cspan\u003e180 games as we track the genre’s explosive entrance onto the ’90s gaming scene. Whether obscure oddities or genre-defining behemoths\u003c\/span\u003e\u003cspan\u003e, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContaining in-depth \u003c\/span\u003e\u003cspan\u003eresearch and hundreds of screenshots, \u003cem\u003eI’m Too Young To Die \u003c\/em\u003ecovers it all: \u003c\/span\u003e\u003cspan\u003ethe classics that defined the genre, including \u003cem\u003eDOOM \u003c\/em\u003eand \u003cem\u003eQuake\u003c\/em\u003e, \u003cem\u003eHalf-Life, Deus Ex, GoldenEye 007 \u003c\/em\u003eand \u003cem\u003eHalo\u003c\/em\u003e; multiplayer-only games such as \u003cem\u003eStarsiege: Tribes, Unreal Tournament \u003c\/em\u003eand \u003cem\u003eQuake III, \u003c\/em\u003ealong with mods like \u003cem\u003eCounter-Strike \u003c\/em\u003eand \u003cem\u003eTeam Fortress\u003c\/em\u003e; experimental games that pushed the genre in new directions, including \u003cem\u003eGun Buster, Codename Eagle, Assassin 2015 \u003c\/em\u003eand \u003cem\u003eTrespasser\u003c\/em\u003e; forgotten games like \u003cem\u003eZPC \u003c\/em\u003eand \u003cem\u003eReVOLUTION\u003c\/em\u003e; and \u003c\/span\u003e\u003cspan\u003ehidden gems like \u003cem\u003eDust, Wrath of Earth \u003c\/em\u003eand \u003cem\u003eAzrael’s Tear\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eI’m Too Young To Die \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003ebegins in 1969 with the precursors\u003c\/span\u003e\u003cspan\u003e to first-person shooters, charting the genre’s inception and evolution \u003c\/span\u003e\u003cspan\u003ethrough maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s \u003cem\u003eWolfenstein 3D\u003c\/em\u003e and \u003cem\u003eUltima Underworld\u003c\/em\u003e. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over \u003c\/span\u003e\u003cspan\u003e3D graphics and online gaming, plus a look at first-person shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlong with a foreword by first-person shooter legend, John Romero, \u003cem\u003eI’m Too Young To Die\u003c\/em\u003e includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (\u003cem\u003eGoldenEye 007 \u003c\/em\u003eand\u003cem\u003e TimeSplitters\u003c\/em\u003e)\u003cem\u003e, \u003c\/em\u003eRandy Pitchford (Gearbox Software), Karl Deckard (\u003cem\u003eMetroid Prime \u003c\/em\u003eand Valve’s Prospero), plus many more …\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePriced at £54.99, the Collector’s Edition includes the book, plus a series of ‘feelies’, such as an original, all-action, first-person shooter-themed comic illustrated by artist \u003ca href=\"https:\/\/www.instagram.com\/simonbennetthayes\/\"\u003eSimon Hayes\u003c\/a\u003e, a bookmark, a set of art cards and a postcard, all housed in a presentation box designed to evoke the classic ‘big box’ PC games of the era. Each presentation box is printed on metallic silver paper giving a unique effect, then shrink-wrapped and finished with a holographic sticker confirming the rarity of the edition. Only 2,000 units of this Collector’s Edition will be produced, and once they’re sold, it will never be printed again.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCome get some!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cstrong\u003eIncludes interviews with\u003c\/strong\u003e:\u003cbr\u003eDavid Doak, David Smith\u003cmeta charset=\"utf-8\"\u003e, Davor Hunski\u003cmeta charset=\"utf-8\"\u003e, Ian and Chris Andrew\u003cmeta charset=\"utf-8\"\u003e, James Hampton\u003cmeta charset=\"utf-8\"\u003e, John Howard\u003cmeta charset=\"utf-8\"\u003e, John Romero\u003cmeta charset=\"utf-8\"\u003e, Karl Deckard\u003cmeta charset=\"utf-8\"\u003e, Ken Levine\u003cmeta charset=\"utf-8\"\u003e, Ken Silverman\u003cmeta charset=\"utf-8\"\u003e, Randy Pitchford\u003cmeta charset=\"utf-8\"\u003e, Scott Miller and Warren Spector.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":47083649630401,"sku":"FPSCE","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/DSCF4501.jpg?v=1695591018"},{"product_id":"from-ants-to-zombies-six-decades-of-video-game-horror","title":"From Ants to Zombies: Six Decades of Video Game Horror","description":"\u003cp class=\"p1\"\u003eScary games may have entered the mainstream with the likes of \u003ci\u003eResident Evil\u003c\/i\u003e and \u003ci\u003eSilent Hill\u003c\/i\u003e in the PlayStation era but interactive entertainment has always been drawn to its darker side. \u003ci\u003eFrom Ants to Zombies\u003c\/i\u003e is a showcase for the remarkable range horror gaming has achieved, across six decades, from the 1970s to the 2020s, and over 70 hardware platforms, from the ZX Spectrum to the Xbox Series X.\u003c\/p\u003e\n\u003cp class=\"p2\"\u003eMore than 130 horror titles are analysed and contextualised across thirteen thematically-divided chapters, covering a variety of genres (from rail shooters to open-world RPGs), settings (from haunted mansions to infested space stations) and shades of fear (from creeping existential dread to stomach-churning outbursts of violence). The discussion is enlivened by exclusive commentary from pioneering horror developers such as Keiichiro Toyama (\u003ci\u003eSilent Hill\u003c\/i\u003e), Jane Jensen (\u003ci\u003eGabriel Knight\u003c\/i\u003e), Ken Levine (\u003ci\u003eSystem Shock 2\u003c\/i\u003e), Sandy White (\u003ci\u003eAnt Attack\u003c\/i\u003e), David Riordan (\u003ci\u003eIt Came from the Desert\u003c\/i\u003e), Paul Norman (\u003ci\u003eForbidden Forest\u003c\/i\u003e), Graeme Devine (\u003ci\u003eThe 7th Guest\u003c\/i\u003e), and many more.\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003eSpanning 600+ beautifully-illustrated pages, \u003ci\u003eFrom Ants to Zombies\u003c\/i\u003e offers an opportunity to revisit venerated classics and discover unfairly overlooked gems, tapping into the inexhaustible riches of six decades of video game horror.\u003c\/p\u003e\n\u003cp\u003eFrom Ants to Zombies comes as a hardback, with a unique glow-in-the-dark logo and text. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We also use thread sewn binding for extra durability and the ability to lay the book open flat. The cover features a specially created artwork by artist \u003ca href=\"https:\/\/www.instagram.com\/vasiliszikosart\/?hl=en\"\u003eVasilis Zikos\u003c\/a\u003e.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eIncludes contributions from:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eAdam Birch, Airdorf, Anna Anne Anthropy, Ben Cocuzza, Bob Johnson, Bryan Eggers, Charlie Cleveland, Clem Chambers, Danielle Dorsey, Dave Lebling, Dave Lloyd, David Riordan, DontFightDucks, F.J. Lennon, Graeme Devine, Graham Reznick, Ivan Zanotti, Jane Jensen, Jasper Byrne, Jeff Tunnell, Julien Névo, Keiichiro Toyama, Ken Levine, Kitty Horrorshow, Larry Fessenden, Laura Hunt, Lode Coen, Lynda Cowles, László Szenttornyai, Malcolm Evans, Michael Lutz, Mike Richardson, Octavi Navarro, Paul Norman, Robb Sherwin, Sandy White, Scott Adams, Ted Hentschke, Thomas Möhring, Tim Cowles, Tim Keenan, Trevor Storey, William McDonald and Wright Bagwell.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":47271192789185,"sku":"ATZHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/AZ_BitmapBooks_DSCF9104.jpg?v=1724234845"},{"product_id":"n64-a-visual-compendium","title":"N64: a visual compendium","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e tells the fascinating story of a console that changed the gaming world. Inside its pages you’ll find a rich written history of a machine that marked the moment Nintendo moved to fully embrace 3D, resulting in some of the best games ever made – and a turbulent period for one of the globe’s most celebrated entertainment companies. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eContinuing Bitmap Books’ \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003evisual compendium\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e series, this unofficial chronicle of Nintendo’s remarkable console doesn’t only share a riveting, in-depth account of the gaming giant’s move to keep pace with the rise of 3D. It is also packed with meticulously realised screenshots and game art, which accompany profiles of over 150 titles that defined the N64, from \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eSuper Mario 64\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e and\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e GoldenEye 007\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e to \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe Legend of Zelda: Ocarina of Time \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eand \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBanjo-Kazooie. \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eYou’ll also find spotlights of lesser-known titles such as \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBeetle Adventure Racing\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eMischief Makers\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eWorld Driver Championship,\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBody Harvest\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e. And every one of those profiles is written by a developer involved in the game, or a game journalist with a deep connection with the N64.\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eAs well as a foreword penned by \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eGoldenEye 64\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e and \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003ePerfect Dark’s\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e David Doak, \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eis filled with exclusive interviews with game industry luminaries such as Jim Wornell (Nintendo), Michael Mendheim (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eBattleTanx\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), Kevin Bayliss (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDiddy Kong Racing\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e), Remington Scott (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eTurok\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e) and Julian Eggebrecht (\u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eStar Wars\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e). As such, the book brings a bounty of unique insight, unearthing parts of the console’s story not told elsewhere. It also includes a number of rigorously researched features, zeroing in on everything from the iconic N64 controller to the sought-after 64DD disk drive peripheral.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eBeing a Bitmap Book, you can expect the highest standards of design and production throughout its 436 pages. You’ll find numerous professionally shot photographs of Nintendo hardware and peripherals. We’ve used the very best lithographic printing techniques, with every page brought to life through vibrant Pantone inks, meaning everything looks and feels fantastic. Your copy of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003ewill also come packaged in a sturdy 3mm protective board slipcase sporting an animated-effect lenticular cover. And with four bookmark ribbons inspired by the N64 logo, you can find favourite pages lighting fast.\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe 1990s was a wildly innovative time for video games, with new players, new technologies, and new audiences presenting Nintendo with tremendous opportunity and challenge, as it readjusted to a new era. \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eN64: a visual compendium \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eoffers an unmissable profile of that period. If you adore Nintendo, or retro gaming history, it’s an essential addition to your bookshelves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eIncludes\u003c\/span\u003e \u003cspan\u003econtributions\u003c\/span\u003e \u003cspan\u003efrom:\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003eEiji Aonuma, Marc Aubanel, Hal Barwood, Kevin Bayliss, Gary Brandy, Andrew Brown, Dallan Christensen, Samuel Claiborn, Nick Clarke, David Doak, Yasuo Daikai, Jonathan Davies, Paul Davies, David Dienstbier, Julian Eggebrecht, Brian Fehdrau, Will Freeman, Hiroki Fujimoto, James Gale, Dave Gatchel, Neill Glancy, Mark Green, Jaime R. Grieves, Andrew Hayward, Martin Hollis, Kazutoshi Iida, Pauline Jacquey, Steve Jarratt, Kurt Kalata, Kouji Kenjo, Sam Kennedy, Grant Kirkhope, Jon Knoles, Amir Latif, Gonçalo Lopes, Graeme Mason, Yasuhiro Maekawa, Steve Malpass, Chris Marlow, Steve Mayles, Michael Mendheim, Guy Miller, Shigeru Miyamoto, Paul Mountain, Ian Osborne, Sean Patten, Matthew Paul, Ste Pickford, Julian Rignall, Brad Robnett, Takashi Saito, Masahiro Sakurai, Hiroyasu Sasano, Remington Scott, Stew Shearer, Henry Sterchi, Mark Stevenson, Ben Stragnell, Saul Trewern, Mark Turmell, Obbe Vermeij, Martin Wakeley, Jim Wornell and Chris Zimmerman.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":47549388325057,"sku":"N64HB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/N64_DSCF1191-Edit.jpg?v=1724235154"},{"product_id":"run-n-gun-a-history-of-on-foot-shooters","title":"Run 'n' Gun: A History of On-Foot Shooters","description":"\u003cp\u003eEnter a world of nostalgic bullet hell with \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e, written by award-winning video game journalist and comic book author Dave Cook. Hot on the heels of Cook’s previous Bitmap Books release, \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\" data-mce-href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\"\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat Em Ups\u003c\/a\u003e\u003c\/em\u003e, this new project charts 40 years of run ’n’ gun history across over 496 gorgeous pages.\u003c\/p\u003e\n\u003cp\u003eOpening with guest forewords by Mega Man’s legendary producer, Keiji Inafune and \u003cem\u003eCuphead\u003c\/em\u003e creators Chad and Jared Moldenhauer, our explosive journey begins with 1975’s \u003cem\u003eGun Fight \u003c\/em\u003eand the birth of the run ’n’ gun genre, before marching onward throughout the decades. With over 300 games featured, you’ll uncover incredible behind-the-scenes stories, interesting quotes, mind-blowing trivia, expert gameplay tips and beautiful high-quality screenshots.\u003c\/p\u003e\n\u003cp\u003eAll the classics are here, including \u003cem\u003eContra\u003c\/em\u003e, \u003cem\u003eGunstar Heroes\u003c\/em\u003e, \u003cem\u003eMetal Slug\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eSunset Riders\u003c\/em\u003e, \u003cem\u003eMidnight Resistance\u003c\/em\u003e and \u003cem\u003eTurrican\u003c\/em\u003e, as well as some hidden gems you might not have tried before, such as \u003cem\u003eDemon Front\u003c\/em\u003e, \u003cem\u003eNitro Ball \u003c\/em\u003eand \u003cem\u003eRapid Reload\u003c\/em\u003e. As the years march on, you’ll become better acquainted with modern shooters, such as \u003cem\u003eCuphead\u003c\/em\u003e, \u003cem\u003eBlazing Chrome\u003c\/em\u003e, \u003cem\u003eHuntdown\u003c\/em\u003e and \u003cem\u003eGunvolt\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing guest contributions from Chris Scullion, Kurt Kalata, Sega Lord X and Graeme Mason, \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is an action-packed celebration of the genre. Whether you’re new to shooters or loading up your Spread Gun for the first time, this is the perfect reference guide.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe collector’s edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/run-n-gun-a-history-of-on-foot-shooters-collectors-edition\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48364447269057,"sku":"RNGHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_RnG_DSCF4010.jpg?v=1718747235"},{"product_id":"run-n-gun-a-history-of-on-foot-shooters-collectors-edition","title":"Run 'n' Gun: A History of On-Foot Shooters (Collector's Edition)","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe Collector’s Edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters \u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003eincludes the book, housed within a full-colour ammo-style \u003cmeta charset=\"utf-8\"\u003epresentation box. Each ammo box is printed using special Pantone inks. Only 1,000 units of this Collector’s Edition will be produced, and once they’re sold, it will never be printed again.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eEnter a world of nostalgic bullet hell with \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e, written by award-winning video game journalist and comic book author Dave Cook. Hot on the heels of Cook’s previous Bitmap Books release, \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\" data-mce-href=\"https:\/\/www.bitmapbooks.com\/collections\/video-game-history\/products\/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups\"\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat Em Ups\u003c\/a\u003e\u003c\/em\u003e, this new project charts 40 years of run ’n’ gun history across over 496 gorgeous pages.\u003c\/p\u003e\n\u003cp\u003eOpening with guest forewords by Mega Man’s legendary producer, Keiji Inafune and \u003cem\u003eCuphead\u003c\/em\u003e creators Chad and Jared Moldenhauer, our explosive journey begins with 1975’s \u003cem\u003eGun Fight \u003c\/em\u003eand the birth of the run ’n’ gun genre, before marching onward throughout the decades. With over 300 games featured, you’ll uncover incredible behind-the-scenes stories, interesting quotes, mind-blowing trivia, expert gameplay tips and beautiful high-quality screenshots.\u003c\/p\u003e\n\u003cp\u003eAll the classics are here, including \u003cem\u003eContra\u003c\/em\u003e, \u003cem\u003eGunstar Heroes\u003c\/em\u003e, \u003cem\u003eMetal Slug\u003c\/em\u003e, \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eSunset Riders\u003c\/em\u003e, \u003cem\u003eMidnight Resistance\u003c\/em\u003e and \u003cem\u003eTurrican\u003c\/em\u003e, as well as some hidden gems you might not have tried before, such as \u003cem\u003eDemon Front\u003c\/em\u003e, \u003cem\u003eNitro Ball \u003c\/em\u003eand \u003cem\u003eRapid Reload\u003c\/em\u003e. As the years march on, you’ll become better acquainted with modern shooters, such as \u003cem\u003eCuphead\u003c\/em\u003e, \u003cem\u003eBlazing Chrome\u003c\/em\u003e, \u003cem\u003eHuntdown\u003c\/em\u003e and \u003cem\u003eGunvolt\u003c\/em\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing guest contributions from Chris Scullion, Kurt Kalata, Sega Lord X and Graeme Mason, \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is an action-packed celebration of the genre. Whether you’re new to shooters or loading up your Spread Gun for the first time, this is the perfect reference guide.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e is printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and that the pages have a high-quality, luxurious feel to them. As standard, each book is offered in hardback with a spot-varnished fascia featuring artwork by artist \u003ca href=\"https:\/\/artofjmv.squarespace.com\/\"\u003eJorge M. Velez\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNote that shipping for this Collector's Edition may be more than a standard book, due to the oversized nature of the packaging. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe standard hardback edition of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eRun ’n’ Gun: A History of On-Foot Shooters\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e can be found \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/run-n-gun-a-history-of-on-foot-shooters\"\u003ehere\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":48364467617985,"sku":"RNGCE","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_RnG_DSCF3964.jpg?v=1724235890"},{"product_id":"a-tale-of-two-halves","title":"A Tale of Two Halves: The History Of Football Video Games","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePainstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap’s own \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-secret-history-of-mac-gaming-expanded-edition\"\u003e\u003cspan\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves: The History Of Football Video Games\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e stays keenly on the ball as it shares the rich and influential history of video game football\u003cmeta charset=\"utf-8\"\u003e  – or ‘soccer’, for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cem\u003eA Tale of Two Halves \u003c\/em\u003e\u003cspan\u003etakes you on a fascinating journey from the very first examples of the form all the way through to the genre’s 2000s’ heyday. It hits the back of the net with expert analysis of over 400 football games, including \u003c\/span\u003e\u003cem\u003eSensible Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKick\u003c\/em\u003e \u003cem\u003eOff\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eMatch Day\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFIFA\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePro Evolution Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eThis Is Football\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eChampionship Manager\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePremier Manager\u003c\/em\u003e\u003cspan\u003e, and both old-school and new-school \u003c\/span\u003e\u003cem\u003eFootball Manager\u003c\/em\u003e\u003cspan\u003e. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium’s most creative, beguiling realms.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves\u003c\/em\u003e primarily focuses on footy gaming’s formative years – meaning from around 1980 to 2010 – and carefully divides the genre into two distinct halves, taking a considered look at each. As such, the first half is dominated by the fast and simple 2D action of icons like \u003cem\u003eKick Off\u003c\/em\u003e, \u003cem\u003eInternational Soccer\u003c\/em\u003e, and Nintendo’s \u003cem\u003eSoccer\u003c\/em\u003e. Then, following the half-time whistle, it turns its attention to the increasingly realistic 3D outings defined by icons like \u003cem\u003eFIFA\u003c\/em\u003e, \u003cem\u003ePro Evo\u003c\/em\u003e, and \u003cem\u003eVirtua Striker\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003eAcross its 628 pages, \u003c\/span\u003e\u003cem\u003eA Tale of Two Halves\u003c\/em\u003e\u003cspan\u003e also features \u003c\/span\u003e\u003cspan\u003ea foreword by legendary commentator \u003c\/span\u003e\u003ca href=\"https:\/\/www.instagram.com\/clivetyldesley\/?hl=en\"\u003e\u003cspan\u003eClive Tyldesley\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ehundreds of meticulously realised screenshots, and 13 interviews with pioneering football game developers. Inside you’ll also find a series of illustrations from James Reynolds’ \u003c\/span\u003e\u003ca href=\"https:\/\/www.bbc.co.uk\/bbcthree\/article\/3b7a50b1-9b8f-4bab-aa41-d689103b0382\"\u003e\u003cspan\u003e‘Unlicensed FC’ project\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – which celebrates \u003c\/span\u003e\u003cspan\u003ePro Evo’s \u003c\/span\u003e\u003cspan\u003eunusual takes on players’ real names – as well as perfectly pitched pixel art from the team at \u003c\/span\u003e\u003ca href=\"https:\/\/8bit-football.com\/\"\u003e\u003cspan\u003e8-Bit Football\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Numerous gaming platforms are covered, from the Atari 2600 and C64 to the Collecovison, via the Amiga line, PlayStation 1, Xbox 360, Arcades, and many more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eStill not enough for your footballing appetite? Fear not. There’s also a captivating spread of themed deep-dive features, nostalgic Easter eggs to uncover, and numerous quick-read mini-essays. And it’s all contained within an eye-catching gold foil blocked cover, and features boot laces that function as bookmark ribbons.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eIt’s a feast for soccer fans to devour, and a chance for any retro devotee to better understand the tremendous legacy football games have left. The most devoted can even pick up the tightly limited \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/a-tale-of-two-halves-captains-edition\"\u003e‘Captain's Edition’ collector’s version\u003c\/a\u003e, which comes in a heavy duty foil blocked slipcase. Around the slipcase is a fabric armband, holding your books securely while celebrating the effort of football’s captaining greats.\u003cbr\u003e\u003cbr\u003eWhichever edition you pick, you’ll be sure to find Bitmap’s renowned standards when it comes to vibrant design, high-calibre printing, and excellence in production.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003eAndrew Prime (Ultimate Soccer Manager), Andriy Kostiusko (Football Tactics), Ben Fawcett (This Is Football), Carlos Abril (PC Fútbol), Chris Wild (Giant Killers and Official Club Manager), Gerald Köhler (On The Ball and add-on Antoss), Jim Bagley (Striker), Kevin Toms (Football Manager), Marc Aubanel (FIFA International Soccer), Mariusz Trzaska (Liga Polska Manager), Matt Furniss (Soccer Kid), Michitaka Tsuruta (Captain Tsubasa) and Simon Prytherch (LMA Manager)\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489058631873,"sku":"TALEHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Footy_DSCF7031_692a2913-8033-4ea6-bbb5-9fcba7ee71f5.jpg?v=1725225503"},{"product_id":"the-games-of-a-lifetime","title":"The Games of a Lifetime","description":"\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003eI’m Julian “Jaz” Rignall. I’m a lifelong super-hardcore gamer. I’ve worked in the games industry for decades, a time during which I’ve launched and run some of the most beloved and successful video game magazines and websites, worked in video game development and marketing, and most recently become a video game analyst.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003ePoint being, I’ve witnessed many of the most important video game events and history first-hand, from a kid discovering Pong, gaming my way through the Golden Age of arcades as a national champion, and then entering the video game industry as a teenager and spending decades attending events and visiting developers as both journalist and influencer.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eThis book is about that journey. But it’s not an autobiography, and neither is it an encyclopaedia of the best games. It’s basically a nigh-on five-decade-long journey through what were to me the most important gaming events and experiences during that period, starting from the previously mentioned \u003cem\u003ePong\u003c\/em\u003e through the 8- and 16-bit computer revolutions and the European console renaissance, across the millennium, and all the way to the modern age.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eThink of this tome as video game time travel. I’m going to take you back to specific times and places and explain what it felt like to be there. A personal take on history through the eyes of one person who watched it all play out.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eOf course, there are plenty of behind-the-scenes titbits, facts, and surprises about what was going on both in my life and in general – and also expect to discover a few little Easter Eggs and some pretty funny anecdotes. But ultimately, this is all about the games.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003eAnd holy crap are there some good ones in here. Loads of them. You really don’t want to miss it.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p2\"\u003e\u003cspan class=\"s1\"\u003e\u003cb\u003eAbout the book\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan class=\"s1\"\u003eAcross its 420 pages, \u003ci\u003eThe Games of a Lifetime \u003c\/i\u003eis a video game time machine that takes you on an incredible journey from the very dawn of the industry, through the decades to the present day. It’s essentially video game history from the inside, seen through the eyes of Jaz Rignall, a hardcore gamer who cut his teeth racking up ludicrously large scores in his local arcades, won the 1983 UK National Arcade Championships, and ended up becoming a journalist\/influencer who launched iconic game magazines like \u003ci\u003eZZAP!64\u003c\/i\u003e, \u003ci\u003eCVG\u003c\/i\u003e and \u003ci\u003eMean Machines\u003c\/i\u003e, which he wrote for and edited with his customary flair and humour.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p4\"\u003e\u003cspan class=\"s2\"\u003eThis was at a time when games magazines had huge influence and importance, which helped put Jaz at the very heart of the nascent UK game business during its most humble beginnings, and continued as the industry exploded into a massive, worldwide entertainment juggernaut. Jaz was also key factor in bringing Japanese games to Western gamers, reporting on import consoles and games when no-one else was doing that. He would go on to work as a game developer in the US for Virgin Interactive, and then step up as editorial director of IGN, growing the site into a world leader. Today, Jaz works as a game analyst, helping to refine and shape games with vast global audiences. \u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003ci\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003ci\u003eThe Games of a Lifetime \u003c\/i\u003ekicks off with a foreword from the man behind the remarkable \u003ca href=\"https:\/\/www.digitalfoundry.net\/\"\u003e\u003cspan class=\"s3\"\u003eDigital Foundry\u003c\/span\u003e\u003c\/a\u003e, Richard Leadbetter, who sets out the context of his former colleague’s extraordinary career. Then it’s Jaz’s story all the way, copiously illustrated with hundreds of game screenshots meticulously captured on a multitude of systems, from the Atari 400 to the PlayStation 5, and including pretty much every system you can think of. The ZX Spectrum, Commodore 64, NES, PC Engine, arcade machines galore, Amiga, Super Nintendo and many, many more are all here.\u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003e\u003ci\u003eThe Games of a Lifetime\u003c\/i\u003e also includes a bounty of archival photos, amazing box art, vintage arcade flyers, and beautiful hardware and magazine shots. Also featured are specially commissioned illustrations by beloved, prolific game illustrator \u003ca href=\"https:\/\/wiloverton.com\/\"\u003e\u003cspan class=\"s4\"\u003eWil Overton\u003c\/span\u003e\u003c\/a\u003e (Rare, \u003ci\u003eSuper Play\u003c\/i\u003e magazine), who has reimagined classic \u003ci\u003eMean Machines\u003c\/i\u003e artworks from Jaz’s era in his own instantly recognisable style. \u003c\/span\u003e\u003cspan class=\"s1\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan class=\"s2\"\u003eOf course, Bitmap’s exacting standards are evident on every page, whether in the vivid visual design or the sumptuous production quality. The cover, for example, is printed using special Pantone inks, and features a bespoke illustration by pixel-art specialists \u003ca href=\"https:\/\/www.armyoftrolls.co.uk\/\"\u003e\u003cspan class=\"s3\"\u003eArmy of Trolls\u003c\/span\u003e\u003c\/a\u003e, which is packed with numerous references to Jaz's illustrious career in games – and the history of the medium itself. Simply put, \u003ci\u003eThe Games of a Lifetime \u003c\/i\u003elooks and feels entirely as fabulous as its text demands.\u003c\/span\u003e\u003cstrong\u003e\u003cspan class=\"s1\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489092022465,"sku":"JAZHB","price":32.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Jaz_DSCF5432.jpg?v=1734346128"},{"product_id":"the-gba-pixel-book","title":"The GBA Pixel Book","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003eWhen the Game Boy Advance debuted in 2001, the game industry was supposed to have moved on. In the years before, systems like Sony’s PlayStation had asserted that the future of games had three dimensions. The new millennium, many agreed, would be a place of polygons, not pixels.\u003cbr\u003e\u003cbr\u003eAnd then – as told in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e – the Game Boy Advance landed on shelves, dazzling fans as it put 2D worlds front and centre of its offering. Nintendo’s compact pixel art powerhouse quickly established a stunning software library that remains influential almost quarter of a century on, with games like \u003cem\u003eFire\u003c\/em\u003e \u003cem\u003eEmblem\u003c\/em\u003e, \u003cem\u003eThe Legend of Zelda: Minish Cap\u003c\/em\u003e, \u003cem\u003eAdvance Wars\u003c\/em\u003e, \u003cem\u003eFinal Fantasy Tactics\u003c\/em\u003e, \u003cem\u003ePokémon Ruby\u003c\/em\u003e and \u003cem\u003eSapphire\u003c\/em\u003e, \u003cem\u003eCastlevania: Aria of Sorrow\u003c\/em\u003e, \u003cem\u003eMetroid Fusion\u003c\/em\u003e, \u003cem\u003eMetal Slug Advance\u003c\/em\u003e, \u003cem\u003eGunstar Future Heroes\u003c\/em\u003e, and \u003cem\u003eMother 3\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eAll those releases and many, many more are included in \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e, which Bitmap Books is proud to bring to English-language readers in partnership with German publisher \u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e. The book, which has been meticulously translated from the German original, features a bounty of articles that delve deep into the GBA’s magnificent game portfolio, spotlighting over 240 titles. It also brings together almost 4,000 screenshots from the games included, each of which has been especially composed and captured for this book. They are presented across 300-pages along with pixel art cut-outs, sprite work, vast montages, and immense level maps.\u003cbr\u003e\u003cbr\u003eIn grouping its contents by genre, The GBA Pixel Book also presents a fascinating look at the Game Boy Advance’s key role in evolving so many popular gaming forms, while charting the design trends that kept pixel art alive until it was embraced by today’s indie development movement. \u003cem\u003eThe GBA Pixel Book\u003c\/em\u003e also continues the series established by Bitmap Books \u003cmeta charset=\"utf-8\"\u003e\u003ca href=\"https:\/\/www.elektrospieler.de\/\"\u003eElektrospieler\u003c\/a\u003e with \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-snes-pixel-book\"\u003eThe SNES Pixel Book\u003c\/a\u003e\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003eWith the two publishers working together once more, you can also expect ambitious, eye-catching design, high quality printing on heavy gloss paper, and a sturdy, beautiful slipcase to protect the book.\u003cbr\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":48489978462401,"sku":"GBAHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_GBA_DSCF2559-Edit_a4fbb26b-4c98-4f45-9222-be74940297e0.jpg?v=1732872827"},{"product_id":"a-tale-of-two-halves-captains-edition","title":"A Tale of Two Halves: The History Of Football Video Games (Captain's Edition)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePainstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap’s own \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/the-secret-history-of-mac-gaming-expanded-edition\"\u003e\u003cspan\u003e\u003cem\u003eThe Secret History of Mac Gaming\u003c\/em\u003e\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e – \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eA Tale of Two Halves: The History Of Football Video Games\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e stays keenly on the ball as it shares the rich and influential history of video game football\u003cmeta charset=\"utf-8\"\u003e  – or ‘soccer’, for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cem\u003eA Tale of Two Halves \u003c\/em\u003e\u003cspan\u003etakes you on a fascinating journey from the very first examples of the form all the way through to the genre’s 2000s’ heyday. It hits the back of the net with expert analysis of over 400 football games, including \u003c\/span\u003e\u003cem\u003eSensible Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKick\u003c\/em\u003e \u003cem\u003eOff\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eMatch Day\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFIFA\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePro Evolution Soccer\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eThis Is Football\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eChampionship Manager\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003ePremier Manager\u003c\/em\u003e\u003cspan\u003e, and both old-school and new-school \u003c\/span\u003e\u003cem\u003eFootball Manager\u003c\/em\u003e\u003cspan\u003e. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium’s most creative, beguiling realms.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eFor the collector's out there, we have created a special ‘Captain's Edition’ collector’s version, which comes in a heavy duty foil blocked slipcase. Around the slipcase is a fabric armband, holding your books securely while celebrating the effort of football’s captaining greats. This edition is limited to 1,000 units, and will never be reprinted.\u003cbr\u003e\u003cbr\u003eWhether you opt for the \u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/coming-soon\/products\/a-tale-of-two-halves\"\u003estandard hardback\u003c\/a\u003e, or Captain's Editon, you’ll be sure to find Bitmap’s renowned standards when it comes to vibrant design, high-calibre printing, and excellence in production.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003eAndrew Prime (Ultimate Soccer Manager), Andriy Kostiusko (Football Tactics), Ben Fawcett (This Is Football), Carlos Abril (PC Fútbol), Chris Wild (Giant Killers and Official Club Manager), Gerald Köhler (On The Ball and add-on Antoss), Jim Bagley (Striker), Kevin Toms (Football Manager), Marc Aubanel (FIFA International Soccer), Mariusz Trzaska (Liga Polska Manager), Matt Furniss (Soccer Kid), Michitaka Tsuruta (Captain Tsubasa) and Simon Prytherch (LMA Manager)\u003c!----\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Bitmap Books","offers":[{"title":"Captain's Edition","offer_id":48593008951489,"sku":"TALECE","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_Footy_DSCF6975.jpg?v=1725365286"},{"product_id":"hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010","title":"Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010","description":"\u003cp dir=\"ltr\"\u003eBitmap Books proudly presents \u003cem\u003eHurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010\u003c\/em\u003e. The follow-up to \u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002\"\u003eI’m Too Young To Die\u003c\/a\u003e\u003c\/em\u003e, which covered First-Person Shooters between 1992 and 2002, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e celebrates almost 220 PC, console, handheld and arcade games (see a full list of the games included below).\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFollowing the genre’s meteoric rise over the previous decade, by 2003 First-Person Shooters had begun to diverge into big-budget blockbusters like \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003eDOOM 3\u003c\/em\u003e and \u003cem\u003eHalf-Life 2\u003c\/em\u003e, versus quirky surprises such as \u003cem\u003eFireStarter\u003c\/em\u003e, \u003cem\u003eCryostasis\u003c\/em\u003e and \u003cem\u003eMoon\u003c\/em\u003e. Featuring in-depth research and hundreds of screenshots, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e covers both classic and obscure titles, alongside trends like the proliferation of multiplayer-only shooters, what digital distribution meant to games, the shift from WW2 to modern warfare, and a look at First-Person Shooters that were never released.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWith a foreword by Harvey Smith (\u003cem\u003eDeus Ex\u003c\/em\u003e, \u003cem\u003eDishonored\u003c\/em\u003e), \u003cem\u003eHurt Me Plenty\u003c\/em\u003e includes in-depth interviews with the creative minds behind \u003cem\u003eCall of Duty\u003c\/em\u003e, \u003cem\u003ePortal\u003c\/em\u003e, \u003cem\u003eCounter-Strike\u003c\/em\u003e, \u003cem\u003eBioShock\u003c\/em\u003e, and many more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDiscover the stories behind hits like \u003cem\u003eCrysis\u003c\/em\u003e, \u003cem\u003eBorderlands\u003c\/em\u003e, \u003cem\u003eFallout 3\u003c\/em\u003e, \u003cem\u003eLeft 4 Dead\u003c\/em\u003e, and \u003cem\u003eHalo 2\u003c\/em\u003e, forgotten games like \u003cem\u003eYou Are Empty\u003c\/em\u003e, \u003cem\u003eDaemon\u003c\/em\u003e \u003cem\u003eSummoner\u003c\/em\u003e, and \u003cem\u003eBreakdown\u003c\/em\u003e, failed experiments like \u003cem\u003eKwari\u003c\/em\u003e or \u003cem\u003eShattered\u003c\/em\u003e \u003cem\u003eHorizon\u003c\/em\u003e, and hidden gems like \u003cem\u003eThe Ball\u003c\/em\u003e, \u003cem\u003eTECNO: The Base\u003c\/em\u003e, and \u003cem\u003eZeno\u003c\/em\u003e \u003cem\u003eClash\u003c\/em\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePriced at £34.99, \u003cem\u003eHurt Me Plenty\u003c\/em\u003e is a 464-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by video game artist Ian Pestridge.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGuaranteed to remind you of games you loved alongside titles you may have missed, \u003cem\u003eHurt Me Plenty \u003c\/em\u003eis for retro gamers, anyone interested in the history of one of the biggest gaming genres, and First-Person Shooter fans who’ve stalked through jungles, dropped from orbit, or fought through hell. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIt’s time to lock and load!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eEric Biessman (\u003cem\u003eCall of Duty\u003c\/em\u003e and \u003cem\u003eQuake 4\u003c\/em\u003e), Garry Newman (\u003cem\u003eGarry’s Mod\u003c\/em\u003e), Jeep Barnett (\u003cem\u003ePortal\u003c\/em\u003e, \u003cem\u003eLeft 4 Dead\u003c\/em\u003e, \u003cem\u003eTeam Fortress 2\u003c\/em\u003e), Ken Levine (\u003cem\u003eBioShock\u003c\/em\u003e), Minh Le (\u003cem\u003eCounter-Strike\u003c\/em\u003e), Stephen Kick and Samuel Villarreal (Nightdive Studios), Robin Walker (\u003cem\u003eTeam Fortress\u003c\/em\u003e), Tim Willits (\u003cem\u003eDOOM 3\u003c\/em\u003e), and Zied Rieke (\u003cem\u003eMedal of Honor\u003c\/em\u003e, \u003cem\u003eCall of Duty\u003c\/em\u003e).\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":54986528653689,"sku":"HMPHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/Bitmap_HMP_DSCF8093_LR.jpg?v=1744300043"},{"product_id":"50-indie-games-that-changed-the-world","title":"50 Indie Games that Changed the World","description":"\u003cp class=\"MsoNormal\"\u003eExploring the inception, development, and legacy of some of the most important titles of the digital download era, \u003ci\u003e50 Indie Games That Changed the World\u003c\/i\u003e is the ultimate celebration of what it takes to get a video game made outside of the typical AAA studio system. Penned by experienced video game journalist Aaron Potter, this beautiful hardback book takes an analytical deep dive into each featured game’s production, speaking to the small teams and solo creators responsible for making them via original interviews that aim to bring a new perspective to the wider game development conversation across 50 insightful chapters.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eWith an opening guest foreword by an indie game veteran in \u003ci\u003eThomas Was Alone\u003c\/i\u003e’s Mike Bithell, you’ll discover the stories behind 50 of the most influential indie games released in the past two decades – from pixelated classics like \u003ci\u003eShovel Knight\u003c\/i\u003e and \u003ci\u003eDead Cells \u003c\/i\u003eto early masterpieces like \u003ci\u003eSuper Meat Boy\u003c\/i\u003e and \u003ci\u003eLimbo\u003c\/i\u003e. Each game’s chapter is also accompanied by a raft of behind-the-scenes concept art and high-quality screenshots that further showcase the level of variety only possible in indie games that are able to span a wide range of excitingly fresh genres and unique art styles.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eIf ever you’ve wondered how hard it is to develop a video game and bring it to market without the support of a major publisher in the era of easy-to-access game engines and flooded digital storefronts, \u003ci\u003e50 Indie Games That Changed the World\u003c\/i\u003e will provide an illuminating journey throughout all 450+ of its pages. This isn’t a classification of the ‘best’ indie games of all time, but rather a fascinating look into the ways that 50 boundary-pushing indie games (plus 16 honourable mentions) changed the world in ways both big and small by believing in their own.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003ci\u003e50 Indie Games That Changed the World\u003c\/i\u003e is printed lithographically on premium paper stock in line with the typical high standards Bitmap Books is known for. This ensures a seamless and satisfying reading experience that aims to match the quality of every indie game discussed. The cover features text embossed in gold and a gorgeous original design by artist Roberto Zurdo.\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cstrong\u003eIncludes interviews with:\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eAdam Hines, Adrián Cuevas, Alx Preston, Andrew Shouldice, Anthony Giovannetti, Brjann Sigurgeirsson, Chris Bell, Chris Bourassa, Daniel Helbig, Darren Korb, David Crooks, Dennis Wedin, Derek Yu, Dio Mahesa, Edmund McMillen, Enrique Cabeza, Eric Barone, Greg Kasavin, James Marsden, Jan Bubenik, Jay Tholen, Jenova Chen, Jon Ingold, Jon McKellen, Jonatan Söderström, Joseph Coleman, Josh Larson, Junkipatchi, Karla Zimonja, Luca Galante, Lucas Pope, Marcus Bromander, Matt Nava, Matthew Davis, Mike Bithell, Moo Yu, Nick Wozniak, Ojiro Fumoto, Phil Duncan, Philip Tibitoski, Richard Vreeland, Sam Barlow, Sean Krankel, Sébastien Bénard, Stine Sørensen, Teddy Lee, Thierry Boulanger, Thomas Happ, Thomas Hegarty, Thomas Mahler, Tim Dawson, Toby Fox, Tom Fulp, Tommy Refenes, Tina Nawrocki, Will Hellwarth, Wren Brier.\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":55192557781369,"sku":"INDIEHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/50Indie_Bitmap_DSCF1219_LR.jpg?v=1754257921"},{"product_id":"trigger-happy-a-visual-celebration-of-video-game-controllers","title":"Trigger Happy: A Visual Celebration of Video Game Controllers","description":"\u003cp dir=\"ltr\"\u003e\u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003cspan\u003e offers a vibrant visual guide to the world of game controllers, their design, history, and amazing ability to transform who we are, and what we are capable of – presented through 560 stunning photos.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eVideo game controllers are more than simple peripherals. They are our physical connection to digital worlds – a tool that empowers us to live out the fantasies that games provide. They let us swing swords, strafe enemies, hammer goalmouths, build cities, hack and slash, punch and counter, leap between platforms, command vehicles, and so much more. \u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eOver its 396 pages, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003elooks at the joysticks that started it all, numerous classic gamepads, impactful innovations, iconic oddities and everything in between.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eCo-authored by veteran game journalist Steve Jarratt and gaming expert and photographer Christian Wenk, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eprofiles 200 remarkable devices from Wenk’s personal collection. The book is built around the aforementioned photographs, all taken by Wenk exclusively for \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, resulting in a luxurious tribute to some of the most recognisable gadgets on Earth.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eInside its pages you’ll find captivating detail about each controller, as well as anecdotes and personal reflections from influential forces in gaming, including Electronic Arts founder Trip Hawkins, James Rolfe (AKA Angry Video Game Nerd), Rare game designer and voice actor Kevin Bayliss, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDOOM\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ecreator John Romero. Nestled in the cover, meanwhile, a special pocket carefully houses five full-colour art prints, each showcasing one of gaming’s most famed controllers.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eFeatured devices include the beloved Atari CX40 and Competition Pro joysticks, the stock pads of consoles like the NEOGEO, PC Engine, and PlayStation, modern reimaginings of esteemed controllers like the Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e’s, and irresistibly unique misfits including the Dragon Quest Slime Controller, the Seaman joypad, and Resident Evil’s infamous Chainsaw.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAnd like every Bitmap Book, every page is carefully designed to be eye-catching and clear, printed to the highest standards, and full of the best in game writing and analysis.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eIt’s a must have for collectors, gaming history aficionados, and product design obsessives. Grab your copy of\u003c\/span\u003e\u003cspan\u003e \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eTrigger Happy: A Visual Celebration of Video Game Controllers\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, and you’ll have the history, legacy, design, beauty, and story of hundreds of game controllers at your fingertips – for those moments when you aren’t pushing buttons and flicking thumbsticks.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eAllister Brimble, Damien McFerran, James Mielke, James Rolfe (AVGN), James Wragg, John Riggs, John Romero, Justin Silverman, Kevin Bayliss, Kurt Kalata, Perry Rodgers, Phil South, Richard Moss, Stoo Cambridge, Trip Hawkins, and Yukiyoshi Asai.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":55711625150841,"sku":"TRIGGHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/TriggerHappy_Bitmap_DSCF7635_LR.jpg?v=1762861771"},{"product_id":"the-definitive-book-of-snes-rpgs-vol-1","title":"The Definitive Book of SNES RPGs Vol. 1","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe Super Nintendo hosted an impressive spread of best-in-class role-playing games, making it a favourite machine of many genre aficionados. Those games also left a profound legacy of influence that went far beyond the RPG genre alone. \u003c\/span\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e\u003cspan\u003e serves as an essential, highly visual guide to an era of game history that every gaming fan should know.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWritten by game critic and researcher Moses Norton, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebrings you over 550 pages packed with detailed writing, developer quotes, and genre history – and is filled to the brim with restored art and lost knowledge, printed to the highest standards. As the first volume in the series, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eis alphabetically focused, concentrating on games titled A-to-K, including \u003c\/span\u003e\u003cem\u003eThe 7th Saga\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eEye of the Beholder\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eBreath of Fire\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eChrono Trigger\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eEarthBound\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eEVO\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eFinal Fantasy II\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eJ.R.R. Tolkien's The Lord of the Rings\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKnights of the Round\u003c\/em\u003e,\u003c\/span\u003e\u003cspan\u003e and many more\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe book is not a trivial ranking of favourites, a bartering of factoids, or a stroll down memory lane. It is an uncompromising and exhaustive study of the artistry, ideology, and legacy of SNES RPGs using a methodology and scope that has never been attempted before in any published work.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eNorton set out on a mission to understand not just what the games contain – but also what they mean. Built around a collection of essays, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003easks why these RPGs continue to endure, why they still top ‘best of’ lists 30 years later, why fans still clamor for their remakes and remasters, and what philosophies animated their pixels and prose.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFramed by a foreword from writer and editor Alex Donaldson, founder and director of the Mist Network and \u003c\/span\u003e\u003ca href=\"https:\/\/www.rpgsite.net\/\"\u003e\u003cspan\u003eRPG Site\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, and anchored by a comprehensive release timeline spanning the Super Nintendo's place in tech history, \u003c\/span\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e\u003cspan\u003e guides adventurers through the halcyon days of 16-bit storytelling with rigor and reverence, simplicity, idealism, and humour.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFor collectors, historians, scholars, and lifelong genre fans this is the definitive resource, a hardcore hardcover for those who believe that video games – especially role-playing games – are an art form all their own. Echoing this admiration of the arts, the cover boasts a gilded design by professional artist \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/stumpyfongo\"\u003e\u003cspan\u003eStephen Sitton\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, aka Stumpyfongo, featuring iconic RPG villains Kefka Palazzo, the Goddess Tyr, and Lavos.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe most devoted can even pick up the \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/the-definitive-book-of-snes-rpgs-vol-1-collectors-edition\"\u003eCollector’s Edition\u003c\/a\u003e (limited to 1,000 units), which comes in a heavy duty foil-blocked soft-touch slipcase. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAlec \"DMCPCRT\", Alan Lee, Alex Donaldson, Alex Inigo, Alexander “SNESdrunk” Scott, Akira Toriyama, Antony Cummins, AshSaidHi, Atsushi Hashimoto, Bethany \"Mama Terra\", Bill Tucker, Brian Milne, Carlos Rocha, Chehade Boulos, Chris Kramer, ChronoKatie, Clyde Mandelin, CriterionX, CS Lewis, Daniel Greenberg, Dany Boolauck, David Giltinan, Davidvinc, Dean Guadagno, Dev Madan, Doug Bell, Dustin and Nolan of New Game Plus Podcast, Erek Ladd, Eyesonbee, Francis DiPersio, Francois Marcela Froideval, Gary Gygax, Glenn Murawski, Hironobu Sakaguchi, Hiromichi Tanaka, Hirokazu Ando, Hiroyuki Ito, Jakob Rosenberg, James Deighan, Janet L. Whitmore, Jared Knabenbauer, Jay Malone, Joe Bourrie, John Riggs, J.R.R. Tolkien, Joshua Hallaran, Julian Titus, Julie Bell, Jun Ishikawa, Justin Berenbaum, Kazuko Shibuya, Kaori Tanaka, Kinu Nishimura, Kouji Yokota, Kurt Kalata, Livnat, Makoto Ikehara, Mariko Ohara, Masato Kato, Matt Conti, Matthias Linda, Megan Hertz, Mike Legg, Nadia Oxford, Neisuke Nakashima, Nintendork, Nobuo Uematsu, Patrick Brickhouse, Robert Jerauld, Ryan Buckley, Ryuji Sasai, S.M.G Szczepaniak, Satoru Iwata, Shigesato Itoi, Shinji Imada, Steven A. Schwartz, Steven Lynn, Summer Rose, SuperDerek, Syncoplay, T. Wade Langer Jr., Takashi Tokita, Takashi Yoneda, Ted Woolsey, Tetsuya Takahashi, Thierry Boulanger, Thomas Mallory, Tokuro Fujiwara, Tomoya Asano, Tomoyoshi Miyazaki, Toshirio Kondo, Treeky, Wayne Holder, William Stiernberg, Yasuhiko Kamata, Yasunori Mitsuda, Yoshie Minami, Yoshinori Kitase, Yoshio Kiya, Yuji Horii, Yuzo Koshiro, Zach Maston, and more!\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":55864108089721,"sku":"SRPGHB","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/SNESRPG_Bitmap_066_BitmapStudio_LR.jpg?v=1759226135"},{"product_id":"the-definitive-book-of-snes-rpgs-vol-1-collectors-edition","title":"The Definitive Book of SNES RPGs Vol. 1 (Collector's Edition)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe Super Nintendo hosted an impressive spread of best-in-class role-playing games, making it a favourite machine of many genre aficionados. Those games also left a profound legacy of influence that went far beyond the RPG genre alone. \u003c\/span\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e\u003cspan\u003e serves as an essential, highly visual guide to an era of game history that every gaming fan should know.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWritten by game critic and researcher Moses Norton, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ebrings you over 550 pages packed with detailed writing, developer quotes, and genre history – and is filled to the brim with restored art and lost knowledge, printed to the highest standards. As the first volume in the series, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eis alphabetically focused, concentrating on games titled A-to-K, including \u003c\/span\u003e\u003cem\u003eThe 7th Saga\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eEye of the Beholder\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eBreath of Fire\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eChrono Trigger\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eEarthBound\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eEVO\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003cem\u003eFinal Fantasy II\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eJ.R.R. Tolkien's The Lord of the Rings\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKnights of the Round\u003c\/em\u003e,\u003c\/span\u003e\u003cspan\u003e and many more\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe book is not a trivial ranking of favourites, a bartering of factoids, or a stroll down memory lane. It is an uncompromising and exhaustive study of the artistry, ideology, and legacy of SNES RPGs using a methodology and scope that has never been attempted before in any published work.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eNorton set out on a mission to understand not just what the games contain – but also what they mean. Built around a collection of essays, \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003easks why these RPGs continue to endure, why they still top ‘best of’ lists 30 years later, why fans still clamor for their remakes and remasters, and what philosophies animated their pixels and prose.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFramed by a foreword from writer and editor Alex Donaldson, founder and director of the Mist Network and \u003c\/span\u003e\u003ca href=\"https:\/\/www.rpgsite.net\/\"\u003e\u003cspan\u003eRPG Site\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, and anchored by a comprehensive release timeline spanning the Super Nintendo's place in tech history, \u003c\/span\u003e\u003cem\u003eThe Definitive Book of SNES RPGs Vol. 1\u003c\/em\u003e\u003cspan\u003e guides adventurers through the halcyon days of 16-bit storytelling with rigor and reverence, simplicity, idealism, and humour.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFor collectors, historians, scholars, and lifelong genre fans this is the definitive resource, a hardcore hardcover for those who believe that video games – especially role-playing games – are an art form all their own. Echoing this admiration of the arts, the cover boasts a gilded design by professional artist \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/stumpyfongo\"\u003e\u003cspan\u003eStephen Sitton\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e, aka Stumpyfongo, featuring iconic RPG villains Kefka Palazzo, the Goddess Tyr, and Lavos.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThis Collector’s Edition (limited to 1,000 units), comes in a heavy duty foil-blocked soft-touch slipcase. A \u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/the-definitive-book-of-snes-rpgs-vol-1\"\u003estandard hardback\u003c\/a\u003e is also available.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAlec \"DMCPCRT\", Alan Lee, Alex Donaldson, Alex Inigo, Alexander “SNESdrunk” Scott, Akira Toriyama, Antony Cummins, AshSaidHi, Atsushi Hashimoto, Bethany \"Mama Terra\", Bill Tucker, Brian Milne, Carlos Rocha, Chehade Boulos, Chris Kramer, ChronoKatie, Clyde Mandelin, CriterionX, CS Lewis, Daniel Greenberg, Dany Boolauck, David Giltinan, Davidvinc, Dean Guadagno, Dev Madan, Doug Bell, Dustin and Nolan of New Game Plus Podcast, Erek Ladd, Eyesonbee, Francis DiPersio, Francois Marcela Froideval, Gary Gygax, Glenn Murawski, Hironobu Sakaguchi, Hiromichi Tanaka, Hirokazu Ando, Hiroyuki Ito, Jakob Rosenberg, James Deighan, Janet L. Whitmore, Jared Knabenbauer, Jay Malone, Joe Bourrie, John Riggs, J.R.R. Tolkien, Joshua Hallaran, Julian Titus, Julie Bell, Jun Ishikawa, Justin Berenbaum, Kazuko Shibuya, Kaori Tanaka, Kinu Nishimura, Kouji Yokota, Kurt Kalata, Livnat, Makoto Ikehara, Mariko Ohara, Masato Kato, Matt Conti, Matthias Linda, Megan Hertz, Mike Legg, Nadia Oxford, Neisuke Nakashima, Nintendork, Nobuo Uematsu, Patrick Brickhouse, Robert Jerauld, Ryan Buckley, Ryuji Sasai, S.M.G Szczepaniak, Satoru Iwata, Shigesato Itoi, Shinji Imada, Steven A. Schwartz, Steven Lynn, Summer Rose, SuperDerek, Syncoplay, T. Wade Langer Jr., Takashi Tokita, Takashi Yoneda, Ted Woolsey, Tetsuya Takahashi, Thierry Boulanger, Thomas Mallory, Tokuro Fujiwara, Tomoya Asano, Tomoyoshi Miyazaki, Toshirio Kondo, Treeky, Wayne Holder, William Stiernberg, Yasuhiko Kamata, Yasunori Mitsuda, Yoshie Minami, Yoshinori Kitase, Yoshio Kiya, Yuji Horii, Yuzo Koshiro, Zach Maston, and more!\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":55864207475065,"sku":"SRPGCE","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/SNESRPG_Bitmap_067_BitmapStudio_LR.jpg?v=1759226514"},{"product_id":"leaps-bounds-a-visual-guide-to-nine-console-generations","title":"Leaps + Bounds: a Visual Guide to Nine Console Generations","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eVideo games consoles changed the world. \u003c\/span\u003e\u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003cspan\u003e tells their story. \u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eBy \u003c\/span\u003e\u003cspan\u003emaking their way into\u003c\/span\u003e\u003cspan\u003e millions of living rooms globally, games consoles shifted the way we share and use our homes. In time they would connect us remotely, building communities and forging bonds across the continents. And, of course, they shaped the ways games were designed and made, hosting titles that would have a profound impact on the culture that surrounds us, leaving an influence across entertainment and beyond.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etakes you on a journey through the history of home gaming. Navigating nine generations of consoles, handhelds and hybrids that have defined the evolution of the video game form, the book considers everything from early machines that endeavoured to bring the arcade experience home, to the advanced powerhouses of the current era. On the way from start to finish you’ll also meet bold outsiders that challenged convention, underrated wonders that deserved more recognition, and obscure commercial failures – and get to understand how new technology and gameplay concepts have relentlessly driven the industry forwards, and shaped the games we all love.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGrab a copy of \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e, and as well as a discovering a captivating history packed with facts, trivia, and expert insight, you’ll be treated to precise illustrations of each machine by the renowned artist Adam Rufino, carefully realised screenshots showing what the consoles were capable of, next-generation printing that brings every page to life, and the clean, vibrant design Bitmap Books is known for.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e also includes a foreword by Christopher Taber, CEO of modern retro hardware specialist Analogue, and an eye-catching overview of the key milestones in the development of the console concept.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWhether you want to get nostalgic about the early days of gaming through systems like the Intellivision and Channel F, understand the lineage of iconic lines such as the NEOGEO or PlayStation machines, share memories of Super Nintendos and Mega Drives with friends and family, or uncover the stories behind curios, flops, and underrated masterpieces like the Zeebo, Pyuta Jr, Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e, and WonderSwan Color, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is the book for you.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePerfect for gaming obsessives, retro collectors, tech historians, and product design obsessives, \u003cmeta charset=\"utf-8\"\u003e \u003cem\u003eLeaps + Bounds: a Visual Guide to Nine Console Generations\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e also makes for a perfect gift.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003eConsoles featured:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e32X, 3DO, 3DO M2, 64DD, APF M1000, Action Max, Adventure Vision, Amiga CD\u003c\/span\u003e\u003cspan\u003e32\u003c\/span\u003e\u003cspan\u003e, Analogue Pocket, ApeXtreme, Arcadia 2001, Atari 2600, Atari 5200, Atari 7800 ProSystem, Atari Flashback, Bally Professional Arcade, CD-i, CPS Changer, Cassette Vision, Channel F, ColecoVision, Color TV-Game 6, Commodore 64 Games System, CreatiVision, Dreamcast, FM Towns Marty, Family Computer, Family Computer Disk System, Family Game, GP32, GX4000, Gamate, Game \u0026amp; Watch, Game Boy, Game Boy Advance, Game Boy Advance SP, Game Boy Color, Game Boy Micro, Game Boy Pocket, Game Gear, Game Wave, Game.com, GameCube, Gemini Video Game System, Generation Nex, Genesis Nomad, Gizmondo, HET, HyperScan, Intellivision, Intellivision II, Interton VC-4000, Jaguar, Jaguar CD, Jaguar Duo, L600 Entertainment System, LaserActive, Loopy, Lynx, MEGA-CD, Master System, Max Machine, Mega Drive, Mega Drive 2, Mega Duck, Micro Genius IQ-501, Micro Genius IQ-901, Microvision, N-Gage, NEOGEO Pocket, NEOGEO Pocket Color, NEOGEO X, NeoGeo AES, NeoGeo CD, New-Style Super NES, Nintendo 3DS, Nintendo 64, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo Entertainment System, Nintendo New 3DS, Odyssey, Odyssey 2, Ouya, PC Engine, PC Engine Duo, PC Engine GT, PC Engine SuperGrafx, PC-FX, PS One, PSP Go, PSP Street, Panasonic Q, Pippin, PlayCable, PlayStation, PlayStation 2, PlayStation 2 Slim, PlayStation 3, PlayStation 3 Slim, PlayStation 4, PlayStation 4 Pro, PlayStation 5, PlayStation Portable, PlayStation TV, PlayStation Vita, Playdia, Pong, Portable Videogame System, Pyuta Jr., R-Zone, RetroN 5, SG-1000, SNES-CD, Satellaview, Saturn, Studio II, Super A’can, Super Cassette Vision, Super Famicom, Super Game Boy, Super Nintendo Entertainment System, Super Vision 8000, Supervision, Switch, Switch 2, Switch Lite, Telstar, Telstar Arcade, Tiger Handhelds, Turbografx-16, Twin Famicom, Vectrex, Virtual Boy, Wii, Wii Mini, Wii U, WonderSwan, WonderSwan Color, WonderSwan Crystal, Wondermega, Xbox, Xbox 360, Xbox One, Xbox One X, Xbox Series X, Zeebo, Zodiac, iQue Player.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":56379451113849,"sku":"L\u0026BHB","price":32.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/L_B_Bitmap_DSCF0106_LR.jpg?v=1771281494"},{"product_id":"fatal-fury-garou-densetsu-the-ultimate-history","title":"Fatal Fury\/Garou Densetsu: The Ultimate History","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe fighting game genre just wouldn’t be the same without the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries (known as \u003c\/span\u003e\u003cspan\u003eGarou Densetsu \u003c\/span\u003e\u003cspan\u003ein Japan). Beyond defining SNK and the rise of the NEOGEO hardware, the early \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e releases established a foundational template that has influenced every competitive fighter since – shaping arcade and console gaming in diverse and profound ways.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etells that story in remarkable detail, informed by candid interviews with key\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edevelopers from across the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries, including pixel artists Hitoshi Okamoto, Youichiro Soeda, and Nobuyuki Kuroki, planner and designer Takeshi Kimura, and Chief Producer of SNK Fighting Games, Yasuyuki Oda, who also authored the book’s foreword. Bitmap Books were also granted access to the celebrated gaming company’s vast archive of concept sketches, promotional illustrations, and cover art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs a result, inside the pages of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e you’ll discover an unprecedented visual and written history, which explores the series’ emergence within SNK, the design philosophies that guided the creation of each of the games, and the fascinating connections with other fighting icons such as \u003c\/span\u003e\u003cspan\u003eKOF\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eArt of Fighting\u003c\/span\u003e\u003cspan\u003e. The book also explores the new standards for world building and character development that the \u003c\/span\u003e\u003cspan\u003eFatal Fury games \u003c\/span\u003e\u003cspan\u003ebrought to arcade game design, shining a light on rostrum icons like Terry Bogard, Mai Shiranui, and Geese Howard. Every game in the series, meanwhile, is covered in-depth, from the famed NEOGEO console and arcade titles, to \u003c\/span\u003e\u003cem\u003eFatal Fury: Wild Ambition\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFatal Fury: First Contact\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eGarou: Mark of the Wolves\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury: City of the Wolves\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAcross 460+ pages, readers will also be treated to all manner of visual delights, from vibrant full-page sprite sheets to carefully reproduced screenshots, as well as the aforementioned concept and promotional artworks by artists including Shinkiro, TONKO and Eiji Shiroi – all printed using special Pantone ink and high-quality paper.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThis Standard Edition comes in a large hardback form factor, with cover art that carefully compliments Bitmap Book’s existing SNK volumes; \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/the-king-of-fighters-the-ultimate-history\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/metal-slug-the-ultimate-history\"\u003eMetal Slug: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/neogeo-a-visual-history\"\u003eNEOGEO: A Visual History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eA Collector’s Edition of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e is also available, offering the most devoted fans the ultimate tribute to \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e. Featuring an interactive slipcase and a selection of exclusive extras, \u003c\/span\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/fatal-fury-garou-densetsu-the-ultimate-history-collectors-edition\"\u003e\u003cspan\u003ethe Collector’s Edition can be found here\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eIncludes\u003c\/strong\u003e \u003cstrong\u003equotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eYasuyuki Oda, Youichiro Soeda, Nobuyuki Kuroki, Takeshi Kimura and Hitoshi Okamoto.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Hardback Book","offer_id":56575544557945,"sku":"FFHB","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/FF_Bitmap_DSCF2132_HR.jpg?v=1775769155"},{"product_id":"fatal-fury-garou-densetsu-the-ultimate-history-collectors-edition","title":"Fatal Fury\/Garou Densetsu: The Ultimate History (Collector's Edition)","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe fighting game genre just wouldn’t be the same without the \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eseries (known as \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eGarou Densetsu\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003ein Japan). Beyond defining SNK and the rise of the NEOGEO hardware, the early \u003c\/span\u003e\u003cspan\u003eFatal Fury\u003c\/span\u003e\u003cspan\u003e releases established a foundational template that has influenced every competitive fighter since – shaping arcade and console gaming in diverse and profound ways.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe special Collector’s Edition of \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003etells that story in remarkable detail, informed by candid interviews with key\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edevelopers from across the \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eseries, including pixel artists Hitoshi Okamoto, Youichiro Soeda, and Nobuyuki Kuroki, planner and designer Takeshi Kimura, and Chief Producer of SNK Fighting Games, Yasuyuki Oda, who also authored the book’s foreword. Bitmap Books were also granted access to the celebrated gaming company’s vast archive of concept sketches, promotional illustrations, and cover art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs a result, inside the pages of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e you’ll discover an unprecedented visual and written history, which explores the series’ emergence within SNK, the design philosophies that guided the creation of each of the games, and the fascinating connections with other fighting icons such as \u003c\/span\u003e\u003cspan\u003eKOF\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eArt of Fighting\u003c\/span\u003e\u003cspan\u003e. The book also explores the new standards for world building and character development that the \u003c\/span\u003e\u003cspan\u003eFatal Fury games \u003c\/span\u003e\u003cspan\u003ebrought to arcade game design, shining a light on rostrum icons like Terry Bogard, Mai Shiranui, and Geese Howard. Every game in the series, meanwhile, is covered in-depth, from the famed NEOGEO console and arcade titles, to \u003c\/span\u003e\u003cem\u003eFatal Fury: Wild Ambition\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eFatal Fury: First Contact\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003eGarou: Mark of the Wolves\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eFatal Fury: City of the Wolves\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAcross over 460+ pages, readers will also be treated to all manner of visual delights, from vibrant full-page sprite sheets to carefully reproduced screenshots, as well as the aforementioned concept and promotional artworks by artists including Shinkiro, TONKO and Eiji Shiroi – all printed using special Pantone ink and high-quality paper.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eMade for the most devoted fans, the Collector’s Edition includes an exclusive slipcase \u003c\/span\u003e\u003cspan\u003eto house the hardback form factor. Beyond protecting your precious new book, the slipcase features sound effects from the game that can be heard when the facia is depressed. The cover itself carefully compliments those of Bitmap Book’s existing SNK volumes; \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/the-king-of-fighters-the-ultimate-history\"\u003eTHE KING OF FIGHTERS: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/by-game\/products\/metal-slug-the-ultimate-history\"\u003eMetal Slug: The Ultimate History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/collections\/all-books\/products\/neogeo-a-visual-history\"\u003eNEOGEO: A Visual History\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe Collector’s Edition also comes with a set of A5 \u003c\/span\u003e\u003cspan\u003eFatal Fury \u003c\/span\u003e\u003cspan\u003eart cards and a postcard. This edition is limited to 2,000 units and will never be reproduced. Previous SNK Collector’s Edition's have sold really quickly and continue to be in demand years later. Don't miss out!\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eA Standard Edition of \u003c\/span\u003e\u003cem\u003eFatal Fury\/Garou Densetsu: The Ultimate History\u003c\/em\u003e\u003cspan\u003e is also \u003c\/span\u003e\u003cspan\u003e\u003ca href=\"https:\/\/www.bitmapbooks.com\/products\/fatal-fury-garou-densetsu-the-ultimate-history\"\u003eavailable on the Bitmap Books store\u003c\/a\u003e\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eIncludes quotes, insights, and anecdotes from:\u003c\/strong\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eYasuyuki Oda, Youichiro Soeda, Nobuyuki Kuroki, Takeshi Kimura and Hitoshi Okamoto.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e©SNK CORPORATION ALL RIGHTS RESERVED.\u003c\/span\u003e\u003c\/p\u003e","brand":"Bitmap Books","offers":[{"title":"Collector's Edition","offer_id":56614810222969,"sku":"FFCE","price":54.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0943\/3604\/files\/FF_Bitmap_DSCF2102_HR.jpg?v=1775659021"}],"url":"https:\/\/www.bitmapbooks.com\/en-sg\/collections\/test.oembed","provider":"Bitmap Books","version":"1.0","type":"link"}